Changes
<includeonly>=</includeonly>==General Information==<includeonly>=</includeonly>
IV Calculator: http://togenyanweb.appspot.com/Yokai/yw2/ivChecker_en.html
Yo-kai List with Base Stats http://togenyanweb.appspot.com/Yokai/yw2/yokaiList_en.html
<includeonly>=</includeonly>==What's Changed From Yo-kai Watch 1==<includeonly>=</includeonly>
*"IV_A", or the "Tribal IV", no longer exists. This is TERRIFIC because the Tribal IV was the hardest part about min-maxing your Yo-kai from the first game.
*"IV_B_2", or the IV that rewards you extra points for evolving or fusing your [[Yo-kai]], no longer exists. This is great, because it means if you get a high-tier Yo-kai like [[Signiton]] from the wild or the [[Crank-a-kai]], it will no longer be weaker than one that you evolved yourself.
*[[HP]] IVs, and HP EVs [[EV]]s granted by HP-increasing Attitudes are now worth DOUBLE HP. This means that HP-increasing Attitudes no longer suck!
*IV distribution is different, as detailed below.
<includeonly>=</includeonly>==IV Distribution and Influence==<includeonly>=</includeonly>
Every Yo-kai has 40 IV points randomly spread between their five [[stats]]: [[HP]], [[STR]], [[SPR]], [[DEF]], [[SPD]]. There is no Yo-kai with 38, 39, 41, 42 etc points, they ALL have exactly 40. The difference between two Yo-kai is where the points went.
I've done a lot of testing and in my experience, a single stat can have as low as 0, and as high as 15 points in it. What do these points mean? They mean at Lv99, the Yo-kai will have that many extra points in that stat.
HP 16 / STR 8 / SPR 8 / DEF 8 / SPD 8
Total points is 40, since you divide HP by 2 for the formula. If this Yo-kai was on your team, at Lv99 he'd have 16 more HP, 8 more STR, 8 more SPR, 8 more DEF, and 8 more SPD than his base stats. Here's another example: my [[Snartle]]! His IV spread is:
HP 24 / STR 9 / SPR 3 / DEF 7 / SPD 9
Note that sometimes it cannot calculate absolutely precisely - for example, it might say your Strength is "8-9". It will always be accurate within 1 point, at least.
Here's an example you can practice with to make sure you're doing it right! Here are my [[Kiwinyan]]'s stats at Lv60, untrained:
224 HP / 125 STR / 76 SPR / 98 DEF / 108 SPD
Now you know how to calculate your IVs!
Because the IV_A and IV_B_2 have been abolished, it's MUCH easier to soft-reset your Yo-kai, and arguably even unnecessary. For the most part, you just want to make sure the IVs come out benefitting important stats. You don't want your [[Cruncha ]] to waste 13 points in Spirit, right?
Incorporating Attitudes is a different story, but it won't be necessary for the simple act of checking freshly caught/Cranked Yo-kai's IVs with this Calculator.
<includeonly>=</includeonly>==Attitudes and EVs==<includeonly>=</includeonly>
This guide refers to the SECOND [[Attitude]] listed on the Yo-kai, which refers to stats and behaviors. I will not be referencing the first Attitude, which influences Loafing rate.
Attitudes do two things: They give [[EV]]s (permanent stat bonuses) as you fight/use [[Exporbs]], and they influence your Yo-kai to behave in a specific manner. You can gain a total of 20 EVs from Attitudes - each EV is worth 1.5 stat points, so overall Attitudes can give you +30 points to your stats at Lv99. Like IVs, HP EVs are worth double stat points.
Disclaimer: I do NOT know how quickly EVs are given in this game - there was a known formula for Yo-kai Watch 1, but I don't know if it carried over and it's impossible to test at this time. It does NOT take all the way until Lv99, but better safe than sorry.
Also, I do NOT recommend mixing Attitudes during levelling, especially without concrete knowledge of when and how the EVs are given. Just pick one Attitude to level with.
Here are all of the Attitudes available in the game.
'''[[Grouchy]]'''
Stats increased: [[HP]] and [[Strength]] (20 HP EV and 10 STR EV points at maximum, meaning +30 HP and +15 STR at maximum at Lv99)
Behavior influence: Yo-kai will use Attack often, but will fight diversely
'''[[Rough]]'''
Stats increased: Strength (20 EV points at maximum, meaning +30 STR at maximum at Lv99)
Behavior influence: Yo-kai will almost always use Attack.
'''[[Logical]]'''
Stats increased: [[Spirit]] and [[Speed]] (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)
Behavior influence: Yo-kai will use offensive Technique often, but will fight diversely
NOTE: This Attitude can only be given to Yo-kai with Techniques that deal damage to enemies (offensive Techniques).
'''[[Brainy]]'''
Stats increased: Spirit (20 EV points at maximum, meaning +30 Spirit at maximum at Lv99)
Behavior influence: Yo-kai will almost always use their offensive Technique.
NOTE: This Attitude can only be given to Yo-kai with Techniques that deal damage to enemies (offensive Techniques).
'''[[Gentle]]'''
Stats increased: [[HP]] and Spirit (20 HP EV and 10 SPR EV points at maximum, meaning +30 HP and +15 SPR at maximum at Lv99)
Behavior influence: Yo-kai will use healing Technique often, but will fight diversely.
NOTE: This Attitude can only be given to Yo-kai with Techniques that heal allies (healing Techniques).
'''[[Tender]]'''
Stats increased: HP (40 HP EVs at maximum, meaning +60 HP at maximum at Lv99)
Behavior influence: Yo-kai will almost always use healing Technique.
NOTE: This Attitude can only be given to Yo-kai with Techniques that heal allies (healing Techniques).
'''[[Careful]]'''
Stats increased: Spirit and [[Defense]] (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)
Behavior influence: Yo-kai will Guard often, but will fight diversely.
'''[[Calm]]'''
Stats increased: Defense (20 EV points at maximum, meaning +30 DEF at maximum at Lv99)
Behavior influence: Yo-kai will almost always use Guard.
'''[[Helpful]]'''
Stats increased: HP and Speed (20 HP EV and 10 SPD EV points at maximum, meaning +30 HP and +15 SPD at maximum at Lv99)
Behavior influence: Yo-kai will use their buffing Inspirit often, but will fight diversely
NOTE: This Attitude can only be given to Yo-kai with Inspirits that target allies (buffing Inspirits).
'''[[Devoted]]'''
Stats increased: Attack and Defense (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)
Behavior influence: Yo-kai will almost always use their buffing Inspirit.
NOTE: This Attitude can only be given to Yo-kai with Inspirits that target allies (buffing Inspirits).
'''[[Twisted]]'''
Stats increased: [[Attack]] and Speed (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)
Behavior influence: Yo-kai will use their debuffing Inspirit often, but will fight diversely.
NOTE: This Attitude can only be given to Yo-kai with Inspirits that target enemies (debuffing Inspirits).
'''[[Cruel]]'''
Stats increased: Speed (20 EV points at maximum, meaning +15 SPD at maximum at Lv99)
Behavior influence: Yo-kai will almost always use their debuffing Inspirit.
NOTE: This Attitude can only be given to Yo-kai with Inspirits that target enemies (debuffing Inspirits).
<includeonly>=</includeonly>==Choosing Your Attitude==<includeonly>=</includeonly>