5 Energy Cards

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CardNumberYo-kaiTypeTribeRarityPowerPower Up BonusTribe BonusSpecial Ability
Cruncha (8) Card8CrunchaYo-kaiBraveCommon600Cruncha +200+300
Bruff (44) Card44BruffYo-kaiToughUncommon600Bruff +100+100Bruff gains +100 Power for each awake Yo-kai your opponent has in play.
Rhinoggin (60) Card60RhinogginYo-kaiToughUncommon600Rhinoggin +200+200If Rhinoggin successfully defends an attack, untap one of your other Yo-kai.
Awevil (72) Card72AwevilYo-kaiShadyFoil600Awevil +300+100Awevil gains +200 Power for each Tribe, other than Shady, your opponent has awake and in play.
Azure Dragon (73) Card73Azure DragonYo-kaiSlipperyFoil600Azure Dragon +200+200Yo-kai with a Yo-kai Energy Cost of 3 or less cannot block Azure Dragon.
B3-NK1 (74) Card74B3-NK1Yo-kaiBraveFoil600B3-NK1 +200+200When B3-NK1 attacks, your opponent must choose and discard a Power Up card.
Cynake (80) Card80CynakeYo-kaiSlipperyFoil600Cynake +200+200When you play Cynake, each player picks one of their Yo-kai in play and discards that stack.
Happierre (85) Card85HappierreYo-kaiHeartfulFoil600Happierre +200+200When Happierre blocks and goes to sleep, if you have no remaining awake Yo-kai, your opponent cannot make any more attacks this turn.
Kapunki (89) Card89KapunkiYo-kaiBraveFoil600Kapunki +200+200Once per turn, if Kapunki is tapped, you may discard any card to untap Kapunki when your opponent attacks.
Kyubi (93) Card93KyubiYo-kaiMysteriousFoil600Kyubi +200+300When Kyubi attacks or defends, if you flip a Yo-kai Medal and it lands facep, you may double Kyubi's Power Up bonus or draw 1 card.
Robonyan (100) Card100Artificial intelligenceYo-kaiToughFoil600Robonyan +200+200You may flip your Yo-Kai Medal twice when Robonyan battles and get a Power Up for each success.
Shogunyan (102) Card102ShogunyanYo-kaiBraveFoil700Shogunyan +200+200When Shogunyan is placed, flip a Yo-kai Medal. If it lands faceup, discard all Jibanyans in play. Wake this Yo-kai up at the start of your turn.
Venoct (106) Card106VenoctYo-kaiSlipperyFoil600Venoct +200+300When Venoct attacks or defends, recover 1 Yo-kai Medal from your Used area.
Walldin (108) Card108WalldinYo-kaiToughFoil600Walldin +200+200Your other Yo-kai in play gain +200 Power when defending while Walldin is awake and in play.
Awevil (139) Card139AwevilYo-kaiShadyUncommon600Awevil +200+300Awevil gains +300 Power when battling Yo-kai in the Charming Tribe.
Frostina (142) Card142FrostinaYo-kaiCharmingUncommon600Frostina +200+300When Frostina wins a battle, tap all other Yo-kai of the same Tribe.