Difference between revisions of "Attitude"

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==Second Part of Attitude==
 
==Second Part of Attitude==
Second part of Attitude affects stats gained when leveling up
+
Second part of Attitude affects a Yo-kai's stats gained when leveling up and its AI during combat. At level 99, it gives the Yo-kai 30 additional points in 1 stat or 15 additional points in 2 stats.
 
*note that they can be changed by [[books]].
 
*note that they can be changed by [[books]].
  

Revision as of 22:22, 23 November 2015

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Each Yo-kai has 2 Attitude or ATTD. First part of the Attitude deals with the amount of slacking off a Yo-kai does in battle. The second part affects the Yo-kai's statistical growth.

First Part of Attitude

First part of Attitude deals with the yo-kai's aloofness in battle, particularly during auto-attacks when the player is not controlling them directly.

From the best to worst:

  1. Serious - almost never aloof (skip turn).
  2. Stiff
  3. Carefree
  4. Loafer - most likely to aloof.
  • Players can use the book A Serious Life to increase this part of the attitude by 1 level once per Yo-kai.

Second Part of Attitude

Second part of Attitude affects a Yo-kai's stats gained when leveling up and its AI during combat. At level 99, it gives the Yo-kai 30 additional points in 1 stat or 15 additional points in 2 stats.

  • note that they can be changed by books.
Attitude Stat(s) Gained Battle Action Preference Associated Book
Grouchy STR/HP Attack Think Karate
Rough STR+ Attack+ Use Karate
Logical SPR/SPD Technique Skill Compendium
Brainy SPR+ Technique+ Skill Encyclopedia
Twisted STR/SPD Inspirit The Pest's Quest
Cruel SPD+ Inspirit+ The Perfect Pest
Helpful HP/SPD Inspirit Ally Support Life #7
Devoted STR/DEF Inspirit Ally+ Support Special
Gentle HP/SPR Heal Allies Li'l Angel Heals
Tender HP+ Heal Allies+ Bye, Li'l Angel
Careful DEF/SPR Defend Get Guarding
Calm DEF+ Defend+ Guard Gloriously
  • "+" means a value is amplified.

Mechanics

Second part of the Attitude does not instantly change your stats when you change it - it influences your stats on level-up.

Test

I took a Lv1 Frostail, changed its Attitude, then levelled it up to Lv32 (that's the most I could do with the Exporbs I had on-hand). That's 31 levels gained. I then reset, rinsed and repeated, and recorded the results.

Results

  • Stat gains on level-up are not random, so no need to soft-reset every level if you're a min-maxer.
  • Over 31 levels, each Attitude offered +8 to each stat it boosted. For example, with Logical, the SPR and SPD were each 8 points higher than with Grouchy (an Attitude that doesn't boost those stats). Conversely, with Grouchy, the HP and STR were each 8 points higher than with Logical.
  • Single-stat boosting Attitudes (like Brainy's "SPR+") just do double work. In other words, over my 31 levels, my Brainy Frostail had 16 more SPR than a non-SPR boosting Attitude (that's +8 x2). By extension, the Brainy (SPR+) Frostail had 8 more SPR than a regular SPR boosting Attitude (such as Logical).
  • The inherent stats of the Yo-Kai DO NOT MATTER for Attitude. You will gain the exact same amount of SPD from a SPD-increasing Attitude regardless of whether your Yo-Kai is naturally super-slow or super-speedy. This means that you can compensate for weaknesses easily using Attitudes.
  • Even HP gets the same amount as the other stats. This is imbalanced since HP is generally a higher number than all of the other stats, so I would avoid HP-increasing Attitudes for min-maxing purposes, such as Grouchy (HP/STR), Helpful (HP/SPD), Gentle (HP/SPR), or Tender (HP+).
  • Not all Yo-Kai can have every Attitude. Those with damaging Techniques cannot be Gentle/Tender (as those are for healing Techniques), and those with healing Techniques cannot be Logical/Brainy (as those are for damaging Techniques). Those with ally Inspirits cannot be Twisted/Cruel (as those are for enemy Inspirits), and those with enemy Inspirits cannot be Helpful/Devoted (as those are for ally Inspirits).