Difference between revisions of "Attitude"
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− | Second part of Attitude affects a Yo-kai's stats gained when leveling up and its AI during combat. At level 99, it gives the Yo-kai 30 additional points in 1 stat or 15 additional points in 2 stats. | + | Second part of Attitude affects a Yo-kai's stats gained when leveling up and its AI during combat. At level 99, it gives the Yo-kai 30 additional points in 1 stat or 15 additional points in 2 stats. While players can change this part of Attitude anytime with [[books]], stats already gained are stuck with the Yo-kai. |
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Revision as of 22:24, 23 November 2015
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Each Yo-kai has 2 Attitude or ATTD. First part of the Attitude deals with the amount of slacking off a Yo-kai does in battle. The second part affects the Yo-kai's statistical growth.
First Part of Attitude
First part of Attitude deals with the yo-kai's aloofness in battle, particularly during auto-attacks when the player is not controlling them directly.
From the best to worst:
- Players can use the book A Serious Life to increase this part of the attitude by 1 level once per Yo-kai.
Second Part of Attitude
Second part of Attitude affects a Yo-kai's stats gained when leveling up and its AI during combat. At level 99, it gives the Yo-kai 30 additional points in 1 stat or 15 additional points in 2 stats. While players can change this part of Attitude anytime with books, stats already gained are stuck with the Yo-kai.
Attitude | Stat(s) Gained | Battle Action Preference | Associated Book |
---|---|---|---|
Grouchy | STR/HP | Attack | Think Karate |
Rough | STR+ | Attack+ | Use Karate |
Logical | SPR/SPD | Technique | Skill Compendium |
Brainy | SPR+ | Technique+ | Skill Encyclopedia |
Twisted | STR/SPD | Inspirit | The Pest's Quest |
Cruel | SPD+ | Inspirit+ | The Perfect Pest |
Helpful | HP/SPD | Inspirit Ally | Support Life #7 |
Devoted | STR/DEF | Inspirit Ally+ | Support Special |
Gentle | HP/SPR | Heal Allies | Li'l Angel Heals |
Tender | HP+ | Heal Allies+ | Bye, Li'l Angel |
Careful | DEF/SPR | Defend | Get Guarding |
Calm | DEF+ | Defend+ | Guard Gloriously |
- "+" means a value is amplified.
Mechanics
Second part of the Attitude does not instantly change your stats when you change it - it influences your stats on level-up.
Test
I took a Lv1 Frostail, changed its Attitude, then levelled it up to Lv32 (that's the most I could do with the Exporbs I had on-hand). That's 31 levels gained. I then reset, rinsed and repeated, and recorded the results.
Results
- Stat gains on level-up are not random, so no need to soft-reset every level if you're a min-maxer.
- Over 31 levels, each Attitude offered +8 to each stat it boosted. For example, with Logical, the SPR and SPD were each 8 points higher than with Grouchy (an Attitude that doesn't boost those stats). Conversely, with Grouchy, the HP and STR were each 8 points higher than with Logical.
- Single-stat boosting Attitudes (like Brainy's "SPR+") just do double work. In other words, over my 31 levels, my Brainy Frostail had 16 more SPR than a non-SPR boosting Attitude (that's +8 x2). By extension, the Brainy (SPR+) Frostail had 8 more SPR than a regular SPR boosting Attitude (such as Logical).
- The inherent stats of the Yo-Kai DO NOT MATTER for Attitude. You will gain the exact same amount of SPD from a SPD-increasing Attitude regardless of whether your Yo-Kai is naturally super-slow or super-speedy. This means that you can compensate for weaknesses easily using Attitudes.
- Even HP gets the same amount as the other stats. This is imbalanced since HP is generally a higher number than all of the other stats, so I would avoid HP-increasing Attitudes for min-maxing purposes, such as Grouchy (HP/STR), Helpful (HP/SPD), Gentle (HP/SPR), or Tender (HP+).
- Not all Yo-Kai can have every Attitude. Those with damaging Techniques cannot be Gentle/Tender (as those are for healing Techniques), and those with healing Techniques cannot be Logical/Brainy (as those are for damaging Techniques). Those with ally Inspirits cannot be Twisted/Cruel (as those are for enemy Inspirits), and those with enemy Inspirits cannot be Helpful/Devoted (as those are for ally Inspirits).