Difference between revisions of "Attitude"

From Yo-Kai Watch Wiki
Jump to: navigation, search
Line 22: Line 22:
 
!Associated Book
 
!Associated Book
 
|-
 
|-
|[[Grouchy]] || [[ATK]]/[[HP]] || [[Attack]] || [[Think Karate]]
+
|[[Grouchy]] || [[STR]]/[[HP]] || [[Attack]] || [[Think Karate]]
 
|-
 
|-
|[[Rough]] || [[ATK]]+ || [[Attack]]+ || [[Use Karate]]
+
|[[Rough]] || [[STR]]+ || [[Attack]]+ || [[Use Karate]]
 
|-
 
|-
 
|[[Logical]] || [[SPR]]/[[SPD]] || [[Technique]] || [[Skill Compendium]]
 
|[[Logical]] || [[SPR]]/[[SPD]] || [[Technique]] || [[Skill Compendium]]
Line 30: Line 30:
 
|[[Brainy]] || [[SPR]]+ || [[Technique]]+ || [[Skill Encyclopedia]]
 
|[[Brainy]] || [[SPR]]+ || [[Technique]]+ || [[Skill Encyclopedia]]
 
|-
 
|-
|[[Twisted]] || [[ATK]]/[[SPD]] || [[Inspirit]] || [[The Pest's Quest]]
+
|[[Twisted]] || [[STR]]/[[SPD]] || [[Inspirit]] || [[The Pest's Quest]]
 
|-
 
|-
 
|[[Cruel]] || [[SPD]]+ || [[Inspirit]]+ || [[The Perfect Pest]]
 
|[[Cruel]] || [[SPD]]+ || [[Inspirit]]+ || [[The Perfect Pest]]
Line 36: Line 36:
 
|[[Helpful]] || [[HP]]/[[SPD]] || [[Inspirit Ally]] || [[Support Life #7]]
 
|[[Helpful]] || [[HP]]/[[SPD]] || [[Inspirit Ally]] || [[Support Life #7]]
 
|-
 
|-
|[[Devoted]] || [[ATK]]/[[DEF]] || [[Inspirit Ally]]+ || [[Support Special]]
+
|[[Devoted]] || [[STR]]/[[DEF]] || [[Inspirit Ally]]+ || [[Support Special]]
 
|-
 
|-
 
|[[Gentle]] || [[HP]]/[[SPR]] || [[Heal Allies]] || [[Li'l Angel Heals]]
 
|[[Gentle]] || [[HP]]/[[SPR]] || [[Heal Allies]] || [[Li'l Angel Heals]]
Line 56: Line 56:
 
*Stat gains on level-up are not random, so no need to soft-reset every level if you're a min-maxer.
 
*Stat gains on level-up are not random, so no need to soft-reset every level if you're a min-maxer.
  
*Over 31 levels, each Attitude offered +8 to each stat it boosted. For example, with Logical, the SPR and SPD were each 8 points higher than with Grouchy (an Attitude that doesn't boost those stats). Conversely, with Grouchy, the HP and ATK were each 8 points higher than with Logical.
+
*Over 31 levels, each Attitude offered +8 to each stat it boosted. For example, with Logical, the SPR and SPD were each 8 points higher than with Grouchy (an Attitude that doesn't boost those stats). Conversely, with Grouchy, the HP and STR were each 8 points higher than with Logical.
  
 
*Single-stat boosting Attitudes (like Brainy's "SPR+") just do double work. In other words, over my 31 levels, my Brainy Frostail had 16 more SPR than a non-SPR boosting Attitude (that's +8 x2). By extension, the Brainy (SPR+) Frostail had 8 more SPR than a regular SPR boosting Attitude (such as Logical).
 
*Single-stat boosting Attitudes (like Brainy's "SPR+") just do double work. In other words, over my 31 levels, my Brainy Frostail had 16 more SPR than a non-SPR boosting Attitude (that's +8 x2). By extension, the Brainy (SPR+) Frostail had 8 more SPR than a regular SPR boosting Attitude (such as Logical).
Line 62: Line 62:
 
*The inherent stats of the Yo-Kai DO NOT MATTER for Attitude. You will gain the exact same amount of SPD from a SPD-increasing Attitude regardless of whether your Yo-Kai is naturally super-slow or super-speedy. This means that you can compensate for weaknesses easily using Attitudes.
 
*The inherent stats of the Yo-Kai DO NOT MATTER for Attitude. You will gain the exact same amount of SPD from a SPD-increasing Attitude regardless of whether your Yo-Kai is naturally super-slow or super-speedy. This means that you can compensate for weaknesses easily using Attitudes.
  
*Even HP gets the same amount as the other stats. This is imbalanced since HP is generally a higher number than all of the other stats, so I would avoid HP-increasing Attitudes for min-maxing purposes, such as Grouchy (HP/ATK), Helpful (HP/SPD), Gentle (HP/SPR), or Tender (HP+).
+
*Even HP gets the same amount as the other stats. This is imbalanced since HP is generally a higher number than all of the other stats, so I would avoid HP-increasing Attitudes for min-maxing purposes, such as Grouchy (HP/STR), Helpful (HP/SPD), Gentle (HP/SPR), or Tender (HP+).
  
 
*Not all Yo-Kai can have every Attitude. Those with damaging Techniques cannot be Gentle/Tender (as those are for healing Techniques), and those with healing Techniques cannot be Logical/Brainy (as those are for damaging Techniques). Those with ally Inspirits cannot be Twisted/Cruel (as those are for enemy Inspirits), and those with enemy Inspirits cannot be Helpful/Devoted (as those are for ally Inspirits).
 
*Not all Yo-Kai can have every Attitude. Those with damaging Techniques cannot be Gentle/Tender (as those are for healing Techniques), and those with healing Techniques cannot be Logical/Brainy (as those are for damaging Techniques). Those with ally Inspirits cannot be Twisted/Cruel (as those are for enemy Inspirits), and those with enemy Inspirits cannot be Helpful/Devoted (as those are for ally Inspirits).

Revision as of 13:16, 21 November 2015

For more Yo-kai Watch information and discussion, check out our Forums

Each Yo-kai has 2 Attitude or ATTD. Attitude affects the Yo-kai's fighting style.

Basics

First part of Attitude deals with the amount of slacking off in a battle.

From the best to worst:

  1. Serious
  2. Stiff
  3. Carefree
  4. Loafer

Second part of Attitude:

  • note that they can be changed by books.
Attitude Stat Gained Battle Action Preference Associated Book
Grouchy STR/HP Attack Think Karate
Rough STR+ Attack+ Use Karate
Logical SPR/SPD Technique Skill Compendium
Brainy SPR+ Technique+ Skill Encyclopedia
Twisted STR/SPD Inspirit The Pest's Quest
Cruel SPD+ Inspirit+ The Perfect Pest
Helpful HP/SPD Inspirit Ally Support Life #7
Devoted STR/DEF Inspirit Ally+ Support Special
Gentle HP/SPR Heal Allies Li'l Angel Heals
Tender HP+ Heal Allies+ Bye, Li'l Angel
Careful DEF/SPR Defend Get Guarding
Calm DEF+ Defend+ Guard Gloriously
  • "+" means a value is amplified.

Mechanics

Attitude does not instantly change your stats when you change it - it influences your stats on level-up.

Test

I took a Lv1 Frostail, changed its Attitude, then levelled it up to Lv32 (that's the most I could do with the Exporbs I had on-hand). That's 31 levels gained. I then reset, rinsed and repeated, and recorded the results.

Results

  • Stat gains on level-up are not random, so no need to soft-reset every level if you're a min-maxer.
  • Over 31 levels, each Attitude offered +8 to each stat it boosted. For example, with Logical, the SPR and SPD were each 8 points higher than with Grouchy (an Attitude that doesn't boost those stats). Conversely, with Grouchy, the HP and STR were each 8 points higher than with Logical.
  • Single-stat boosting Attitudes (like Brainy's "SPR+") just do double work. In other words, over my 31 levels, my Brainy Frostail had 16 more SPR than a non-SPR boosting Attitude (that's +8 x2). By extension, the Brainy (SPR+) Frostail had 8 more SPR than a regular SPR boosting Attitude (such as Logical).
  • The inherent stats of the Yo-Kai DO NOT MATTER for Attitude. You will gain the exact same amount of SPD from a SPD-increasing Attitude regardless of whether your Yo-Kai is naturally super-slow or super-speedy. This means that you can compensate for weaknesses easily using Attitudes.
  • Even HP gets the same amount as the other stats. This is imbalanced since HP is generally a higher number than all of the other stats, so I would avoid HP-increasing Attitudes for min-maxing purposes, such as Grouchy (HP/STR), Helpful (HP/SPD), Gentle (HP/SPR), or Tender (HP+).
  • Not all Yo-Kai can have every Attitude. Those with damaging Techniques cannot be Gentle/Tender (as those are for healing Techniques), and those with healing Techniques cannot be Logical/Brainy (as those are for damaging Techniques). Those with ally Inspirits cannot be Twisted/Cruel (as those are for enemy Inspirits), and those with enemy Inspirits cannot be Helpful/Devoted (as those are for ally Inspirits).