Difference between revisions of "Attitude"
From Yo-Kai Watch Wiki
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+ | ==Basics== | ||
First part of [[Attitude]] or '''ATTD''' deals with the amount of slacking off in a battle. | First part of [[Attitude]] or '''ATTD''' deals with the amount of slacking off in a battle. | ||
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|[[Careful]] || [[DEF]]/[[SPR]] || [[Defend]] || [[Get Guarding]] | |[[Careful]] || [[DEF]]/[[SPR]] || [[Defend]] || [[Get Guarding]] | ||
|- | |- | ||
− | |[[Calm]] || [[DEF]] || [[Defend]]+ || [[Guard Gloriously]] | + | |[[Calm]] || [[DEF]]+ || [[Defend]]+ || [[Guard Gloriously]] |
|- | |- | ||
|} | |} | ||
*"+" means a value is amplified. | *"+" means a value is amplified. | ||
+ | |||
+ | ==Mechanics== | ||
+ | Attitude does not instantly change your stats when you change it - it influences your stats on level-up. | ||
+ | ===Test=== | ||
+ | I took a Lv1 [[Frostail]], changed its Attitude, then levelled it up to Lv32 (that's the most I could do with the Exporbs I had on-hand). That's 31 levels gained. I then reset, rinsed and repeated, and recorded the results. | ||
+ | ===Results=== | ||
+ | *Stat gains on level-up are not random, so no need to soft-reset every level if you're a min-maxer. | ||
+ | |||
+ | *Over 31 levels, each Attitude offered +8 to each stat it boosted. For example, with Logical, the SPR and SPD were each 8 points higher than with Grouchy (an Attitude that doesn't boost those stats). Conversely, with Grouchy, the HP and ATK were each 8 points higher than with Logical. | ||
+ | |||
+ | *Single-stat boosting Attitudes (like Brainy's "SPR+") just do double work. In other words, over my 31 levels, my Brainy Frostail had 16 more SPR than a non-SPR boosting Attitude (that's +8 x2). By extension, the Brainy (SPR+) Frostail had 8 more SPR than a regular SPR boosting Attitude (such as Logical). | ||
+ | |||
+ | *The inherent stats of the Yo-Kai DO NOT MATTER for Attitude. You will gain the exact same amount of SPD from a SPD-increasing Attitude regardless of whether your Yo-Kai is naturally super-slow or super-speedy. This means that you can compensate for weaknesses easily using Attitudes. | ||
+ | |||
+ | *Even HP gets the same amount as the other stats. This is imbalanced since HP is generally a higher number than all of the other stats, so I would avoid HP-increasing Attitudes for min-maxing purposes, such as Grouchy (HP/ATK), Helpful (HP/SPD), Gentle (HP/SPR), or Tender (HP+). | ||
+ | |||
+ | *Not all Yo-Kai can have every Attitude. Those with damaging Techniques cannot be Gentle/Tender (as those are for healing Techniques), and those with healing Techniques cannot be Logical/Brainy (as those are for damaging Techniques). Those with ally Inspirits cannot be Twisted/Cruel (as those are for enemy Inspirits), and those with enemy Inspirits cannot be Helpful/Devoted (as those are for ally Inspirits). | ||
+ | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 04:31, 15 November 2015
Contents
Basics
First part of Attitude or ATTD deals with the amount of slacking off in a battle.
From the best to worst:
Second part of Attitude:
- note that they can be changed by books.
Attitude | Stat Gained | Battle Action Preference | Associated Book |
---|---|---|---|
Grouchy | ATK/HP | Attack | Think Karate |
Rough | ATK+ | Attack+ | Use Karate |
Logical | SPR/SPD | Technique | Skill Compendium |
Brainy | SPR+ | Technique+ | Skill Encyclopedia |
Twisted | ATK/SPD | Inspirit | The Pest's Quest |
Cruel | SPD+ | Inspirit+ | The Perfect Pest |
Helpful | HP/SPD | Inspirit Ally | Support Life #7 |
Devoted | ATK/DEF | Inspirit Ally+ | Support Special |
Gentle | HP/SPR | Heal Allies | Li'l Angel Heals |
Tender | HP+ | Heal Allies+ | Bye, Li'l Angel |
Careful | DEF/SPR | Defend | Get Guarding |
Calm | DEF+ | Defend+ | Guard Gloriously |
- "+" means a value is amplified.
Mechanics
Attitude does not instantly change your stats when you change it - it influences your stats on level-up.
Test
I took a Lv1 Frostail, changed its Attitude, then levelled it up to Lv32 (that's the most I could do with the Exporbs I had on-hand). That's 31 levels gained. I then reset, rinsed and repeated, and recorded the results.
Results
- Stat gains on level-up are not random, so no need to soft-reset every level if you're a min-maxer.
- Over 31 levels, each Attitude offered +8 to each stat it boosted. For example, with Logical, the SPR and SPD were each 8 points higher than with Grouchy (an Attitude that doesn't boost those stats). Conversely, with Grouchy, the HP and ATK were each 8 points higher than with Logical.
- Single-stat boosting Attitudes (like Brainy's "SPR+") just do double work. In other words, over my 31 levels, my Brainy Frostail had 16 more SPR than a non-SPR boosting Attitude (that's +8 x2). By extension, the Brainy (SPR+) Frostail had 8 more SPR than a regular SPR boosting Attitude (such as Logical).
- The inherent stats of the Yo-Kai DO NOT MATTER for Attitude. You will gain the exact same amount of SPD from a SPD-increasing Attitude regardless of whether your Yo-Kai is naturally super-slow or super-speedy. This means that you can compensate for weaknesses easily using Attitudes.
- Even HP gets the same amount as the other stats. This is imbalanced since HP is generally a higher number than all of the other stats, so I would avoid HP-increasing Attitudes for min-maxing purposes, such as Grouchy (HP/ATK), Helpful (HP/SPD), Gentle (HP/SPR), or Tender (HP+).
- Not all Yo-Kai can have every Attitude. Those with damaging Techniques cannot be Gentle/Tender (as those are for healing Techniques), and those with healing Techniques cannot be Logical/Brainy (as those are for damaging Techniques). Those with ally Inspirits cannot be Twisted/Cruel (as those are for enemy Inspirits), and those with enemy Inspirits cannot be Helpful/Devoted (as those are for ally Inspirits).