Uncommon
From Yo-Kai Watch Wiki
Card | Number | Yo-kai | Type | Energy Cost | Tribe | Power | Power Up Bonus | Tribe Bonus | Special Ability |
---|---|---|---|---|---|---|---|---|---|
Abodabat (41) Card | 41 | Abodabat | Yo-kai | 3 | Shady | 400 | Abodabat +200 | +200 | |
Awevil (42) Card | 42 | Awevil | Yo-kai | 3 | Shady | 400 | Awevil +200 | +200 | |
Azure Dragon (43) Card | 43 | Azure Dragon | Yo-kai | 4 | Slippery | 500 | Azure Dragon +200 | +300 | |
Bruff (44) Card | 44 | Bruff | Yo-kai | 5 | Tough | 600 | Bruff +100 | +100 | Bruff gains +100 Power for each awake Yo-kai your opponent has in play. |
Castelius II (45) Card | 45 | Castelius II | Yo-kai | 4 | Tough | 500 | Castelius II +200 | +200 | |
Castelius III (46) Card | 46 | Castelius III | Yo-kai | 4 | Tough | 500 | Castelius III +200 | +200 | Yo-kai that lose a battle against Castelius III do not go to sleep. Castelius III untaps at the end of your turn. |
Cheeksqueek (47) Card | 47 | Cheeksqueek | Yo-kai | 2 | Eerie | 300 | Cheeksqueek +100 | +100 | |
Confuze (48) Card | 48 | Confuze | Yo-kai | 3 | Slippery | 400 | Confuze +200 | +200 | |
Coughkoff (49) Card | 49 | Coughkoff | Yo-kai | 2 | Eerie | 300 | Coughkoff +100 | +100 | If Coughkoff loses a battle and goes to sleep, the opposing Yo-kai also goes to sleep. |
Darumacho (50) Card | 50 | Darumacho | Yo-kai | 4 | Tough | 500 | Darumacho +200 | +200 | Darumacho gains +300 Power if you have no other awake Yo-kai. |
Dismarelda (51) Card | 51 | Dismarelda | Yo-kai | 3 | Eerie | 400 | Dismarelda +200 | +100 | When Dismarelda battles, unless your opponent flips a Yo-kai Medal and it lands faceup, the opposing Yo-kai's Power is 0. |
Duchoo (52) Card | 52 | Duchoo | Yo-kai | 2 | Mysterious | 300 | Duchoo +100 | +100 | When Duchoo battles, neither player may flip any Yo-kai Medals. |
Dulluma (53) Card | 53 | Dulluma | Yo-kai | 1 | Tough | 100 | Dulluma +200 | +200 | Dulluma gains +100 Power for each other Tribe you have in play. |
Grubsnitch (54) Card | 54 | Grubsnitch | Yo-kai | 2 | Heartful | 300 | Grubsnitch +100 | +100 | Grubsnitch gains +200 Power versus Yo-kai in the Mysterious Tribe. |
Heheheel (55) Card | 55 | Heheheel | Yo-kai | 4 | Slippery | 500 | Heheheel +200 | +200 | If your opponent fails a Yo-kai Medal flip against Heheheel, you may tap another Yo-kai. |
Hungramps (56) Card | 56 | Hungramps | Yo-kai | 2 | Heartful | 300 | Hungramps +100 | +100 | If Hungramps loses a battle, your opponent must choose and discard 1 card from their hand. |
Jibanyan (57) Card | 57 | Jibanyan | Yo-kai | 2 | Charming | 300 | Jibanyan +100 | +200 | |
Mochismo (58) Card | 58 | Mochismo | Yo-kai | 2 | Brave | 300 | Mochismo +100 | +200 | |
Pandle (59) Card | 59 | Pandle | Yo-kai | 2 | Brave | 300 | Pandle +100 | +100 | |
Rhinoggin (60) Card | 60 | Rhinoggin | Yo-kai | 5 | Tough | 600 | Rhinoggin +200 | +200 | If Rhinoggin successfully defends an attack, untap one of your other Yo-kai. |
Rhyth (61) Card | 61 | Rhyth | Yo-kai | 1 | Heartful | 200 | Rhyth +100 | +200 | |
Shogunyan (62) Card | 62 | Shogunyan | Yo-kai | 4 | Brave | 500 | Shogunyan +300 | +200 | When you play Shogunyan, flip a Yo-kai Medal. If it lands facedown, put Shogunyan and any opposing Yo-kai to sleep. |
Shrook (63) Card | 63 | Shrook | Yo-kai | 3 | Slippery | 400 | Shrook +200 | +100 | Whenever you Power Up Shrook, draw 1 additional card. |
Signibble (64) Card | 64 | Signibble | Yo-kai | 3 | Mysterious | 300 | Signibble +200 | +200 | Signibble gains +300 Power when defending. |
Snotsolong (65) Card | 65 | Snotsolong | Yo-kai | 1 | Mysterious | 200 | Snotsolong +100 | +100 | Untap Snotsolong at the end of your turn. |
Spenp (66) Card | 66 | Spenp | Yo-kai | 3 | Slippery | 400 | Spenp +200 | +100 | When Spenp is played, both players reveal their hands. Each player discards their card with the highest Yo-kai Energy Cost. |
Urnaconda (67) Card | 67 | Urnaconda | Yo-kai | 3 | Slippery | 400 | Urnaconda +200 | +100 | Urnaconda cannot be blocked by Yo-kai in the Shady or Mysterious Tribes. |
Venoct (68) Card | 68 | Venoct | Yo-kai | 4 | Slippery | 500 | Venoct +200 | +300 | |
Walldin (69) Card | 69 | Walldin | Yo-kai | 3 | Tough | 400 | Walldin +200 | +200 | |
Wazzat (70) Card | 70 | Wazzat | Yo-kai | 0 | Mysterious | 100 | Wazzat +100 | +100 | |
Bear's Enthusiasm (111) Card | 111 | Action | 0 | All your Yo-kai gain +200 Power this turn. If you win a battle this turn, draw 1 card. | |||||
Wakey-Wakey (112) Card | 112 | Action | 2 | You may wake up up to 2 of your Yo-kai. | |||||
Never-Ending Chocolate (113) Card | 113 | Action | 3 | Whenever you would put a Yo-kai Medal in your Used area this turn, recover it at the end of a battle. | |||||
Katie's Charm (114) Card | 114 | Action | 2 | Your attacking Yo-kai immediately wake up the first time they are put to sleep this turn. | |||||
Eye of the Tiger (115) Card | 115 | Action | 3 | If you make your opponent draw a Life card this turn, you may continue to attack until you make them draw a second Life card (or choose to stop). | |||||
Malfunction (116) Card | 116 | Action | 0 | Your opponent's next Yo-kai Medal flip automatically fails. | |||||
Nyight-Nyight (117) Card | 117 | Action | 0 | Put any 1 of your Yo-kai to sleep. | |||||
Terror Time (118) Card | 118 | Action | 3 | Put 2 of your Yo-kai and 2 of your opponent's Yo-kai of your choice to sleep. | |||||
Samurai Don't Sleep (119) Card | 119 | Action | 1 | Wake up 1 of your Yo-kai. That Yo-kai cannot be put to sleep in its next battle this turn. | |||||
Whisper's Advice (120) Card | 120 | Action | 2 | Flip a Yo-kai Medal. If the flip is a success, draw 2 cards. Otherwise, draw 1 card. | |||||
Awevil (121) Card | 121 | Awevil | Yo-kai | 4 | Shady | 500 | Awevil +200 | +300 | |
Awevil (139) Card | 139 | Awevil | Yo-kai | 5 | Shady | 600 | Awevil +200 | +300 | Awevil gains +300 Power when battling Yo-kai in the Charming Tribe. |
B3-NK1 (140) Card | 140 | B3-NK1 | Yo-kai | 4 | Brave | 500 | B3-NK1 +200 | +200 | When B3-NK1 attacks, your opponent must discard 1 Power Up card they have in play. |
Dazzabel (141) Card | 141 | Dazzabel | Yo-kai | 1 | Charming | 200 | Dazzabel +100 | +100 | Dazzabel gains +100 Power when attacking. |
Frostina (142) Card | 142 | Frostina | Yo-kai | 5 | Charming | 600 | Frostina +200 | +300 | When Frostina wins a battle, tap all other Yo-kai of the same Tribe. |
Hidabat (143) Card | 143 | Hidabat | Yo-kai | 2 | Shady | 300 | Hidabat +100 | +100 | Hidabat cannot be blocked by Yo-kai in the Charming Tribe. |
Komasan (145) Card | 145 | Komasan | Yo-kai | 3 | Charming | 400 | Komasan +200 | +100 | Komasan gains +200 Power if you have Komajiro in play and awake. |
Leadoni (146) Card | 146 | Leadoni | Yo-kai | 3 | Shady | 400 | Leadoni +200 | +100 | When Leadoni attacks, you may choose an opposing Yo-kai, and that Yo-kai must block if it can. |
Mochismo (147) Card | 147 | Mochismo | Yo-kai | 2 | Brave | 300 | Mochismo +100 | +100 | Mochismo gains +300 Power if any of your Yo-kai are sleeping. |
Negatibuzz (148) Card | 148 | Negatibuzz | Yo-kai | 1 | Shady | 200 | Negatibuzz +100 | +100 | If you have fewer Life cards than your opponent, untap Negatibuzz at the end of your turn/ |
Pandle (149) Card | 149 | Pandle | Yo-kai | 1 | Brave | 200 | Pandle +100 | +100 | When Pandle attacks, draw 1 card. |
Pupsicle (150) Card | 150 | Pupsicle | Yo-kai | 1 | Charming | 200 | Pupsicle +100 | +100 | When Pupsicle is put to sleep, tap 1 opposing Yo-kai. |
Shmoopie (151) Card | 151 | Shmoopie | Yo-kai | 3 | Charming | 400 | Shmoopie +200 | +100 | Shmoopie cannot be blocked by Yo-kai int he Charming Tribe. |
Suspicioni (152) Card | 152 | Suspicioni | Yo-kai | 4 | Shady | 500 | Suspicioni +200 | +200 | When Suspicioni goes to sleep, draw 1 card. |
Undy (153) Card | 153 | Undy | Yo-kai | 3 | Brave | 400 | Undy +100 | +200 | When Undy wins a battle, draw 1 card. |