3 Energy Cards
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Revision as of 06:18, 26 August 2016 by Yokai watch fans (Talk | contribs) (Created page with "{{#ask: Category:Cards Energy Cost::3 | ?Number#- | ?Yo-kai | ?Type | ?Tribe | ?Rarity | ?Power#- | ?Power Up Bonus#- | ?Tribe Bonus#- | ?Special Ability#- | mainlabel...")
Card | Number | Yo-kai | Type | Tribe | Rarity | Power | Power Up Bonus | Tribe Bonus | Special Ability |
---|---|---|---|---|---|---|---|---|---|
B3-NK1 (1) Card | 1 | B3-NK1 | Yo-kai | Brave | Common | 400 | B3-NK1 +100 | +200 | Yo-kai in battle with B3-NK1 may not use Power Up bonuses. |
Castelius III (5) Card | 5 | Castelius III | Yo-kai | Tough | Common | 400 | Castelius III +100 | +200 | |
Cynake (9) Card | 9 | Cynake | Yo-kai | Slippery | Common | 400 | Cynake +200 | +100 | Cynake gets +200 Power when attacking, but must attack each turn if it is able. |
Darumacho (10) Card | 10 | Darumacho | Yo-kai | Tough | Common | 400 | Darumacho +200 | +200 | |
Fidgephant (13) Card | 13 | Fidgephant | Yo-kai | Tough | Common | 400 | Fidgephant +200 | +200 | |
Frostina (14) Card | 14 | Frostina | Yo-kai | Charming | Common | 400 | Frostina +200 | +100 | When Frostina attacks, tap an opposing Yo-kai with a Yo-kai Energy Cost of 3 or less. |
Happierre (16) Card | 16 | Happierre | Yo-kai | Heartful | Common | 400 | Happierre +200 | +200 | |
Q'wit (28) Card | 28 | Q'wit | Yo-kai | Mysterious | Common | 400 | Q'wit +200 | +200 | |
Abodabat (41) Card | 41 | Abodabat | Yo-kai | Shady | Uncommon | 400 | Abodabat +200 | +200 | |
Awevil (42) Card | 42 | Awevil | Yo-kai | Shady | Uncommon | 400 | Awevil +200 | +200 | |
Confuze (48) Card | 48 | Confuze | Yo-kai | Slippery | Uncommon | 400 | Confuze +200 | +200 | |
Dismarelda (51) Card | 51 | Dismarelda | Yo-kai | Eerie | Uncommon | 400 | Dismarelda +200 | +100 | When Dismarelda battles, unless your opponent flips a Yo-kai Medal and it lands faceup, the opposing Yo-kai's Power is 0. |
Shrook (63) Card | 63 | Shrook | Yo-kai | Slippery | Uncommon | 400 | Shrook +200 | +100 | Whenever you Power Up Shrook, draw 1 additional card. |
Signibble (64) Card | 64 | Signibble | Yo-kai | Mysterious | Uncommon | 300 | Signibble +200 | +200 | Signibble gains +300 Power when defending. |
Spenp (66) Card | 66 | Spenp | Yo-kai | Slippery | Uncommon | 400 | Spenp +200 | +100 | When Spenp is played, both players reveal their hands. Each player discards their card with the highest Yo-kai Energy Cost. |
Urnaconda (67) Card | 67 | Urnaconda | Yo-kai | Slippery | Uncommon | 400 | Urnaconda +200 | +100 | Urnaconda cannot be blocked by Yo-kai in the Shady or Mysterious Tribes. |
Walldin (69) Card | 69 | Walldin | Yo-kai | Tough | Uncommon | 400 | Walldin +200 | +200 | |
Babblong (75) Card | 75 | Babblong | Yo-kai | Slippery | Foil | 400 | Babblong +200 | +200 | Babblong gets +400 Power against Yo-kai in the Slippery Tribe. |
Hidabat (86) Card | 86 | Hidabat | Yo-kai | Shady | Foil | 400 | Hidabat +200 | +100 | When Hidabat attacks and makes your opponent draw a Life card, you may attack again if your opponent has more Life cards than you do. |
Jibanyan (88) Card | 88 | Jibanyan | Yo-kai | Charming | Foil | 400 | Jibanyan +200 | +100 | When Jibanyan goes to sleep, if you have any other sleeping Yo-kai in the Charming Tribe, wake them up, and untap them. |
Komajiro (90) Card | 90 | Komajiro | Yo-kai | Charming | Foil | 400 | Komajiro +200 | +100 | Komajiro gets +300 Power when you have Komasan awake and in play. |
Komiger (92) Card | 92 | Komiger | Yo-kai | Charming | Foil | 400 | Komajiro +200 | +200 | If you place Komiger on your Komajiro, wake up all of your Yo-kai. |
Rhyth (99) Card | 99 | Rhyth | Yo-kai | Heartful | Foil | 400 | Rhyth +200 | +100 | If you have Rhyth in play when you place a new Yo-kai in the Heartful Tribe, draw 1 card. |
Roughraff (101) Card | 101 | Roughraff | Yo-kai | Tough | Foil | 300 | Roughraff +200 | +200 | When Roughraff attacks, your opponent must immediately put any Charming and Heartful Yo-kai Medals they have into their Used area. |
Walkappa (107) Card | 107 | Walkappa | Yo-kai | Charming | Foil | 400 | Walkappa +200 | +100 | When Walkappa wins a battle, draw 1 card. |
Never-Ending Chocolate (113) Card | 113 | Action | Uncommon | Whenever you would put a Yo-kai Medal in your Used area this turn, recover it at the end of a battle. | |||||
Eye of the Tiger (115) Card | 115 | Action | Uncommon | If you make your opponent draw a Life card this turn, you may continue to attack until you make them draw a second Life card (or choose to stop). | |||||
Terror Time (118) Card | 118 | Action | Uncommon | Put 2 of your Yo-kai and 2 of your opponent's Yo-kai of your choice to sleep. | |||||
B3-NK1 (122) Card | 122 | B3-NK1 | Yo-kai | Brave | Common | 400 | B3-NK1 +200 | +200 | |
Blazion (123) Card | 123 | Blazion | Yo-kai | Brave | Common | 400 | Blazion +100 | +100 | |
Komasan (145) Card | 145 | Komasan | Yo-kai | Charming | Uncommon | 400 | Komasan +200 | +100 | Komasan gains +200 Power if you have Komajiro in play and awake. |
Leadoni (146) Card | 146 | Leadoni | Yo-kai | Shady | Uncommon | 400 | Leadoni +200 | +100 | When Leadoni attacks, you may choose an opposing Yo-kai, and that Yo-kai must block if it can. |
Shmoopie (151) Card | 151 | Shmoopie | Yo-kai | Charming | Uncommon | 400 | Shmoopie +200 | +100 | Shmoopie cannot be blocked by Yo-kai int he Charming Tribe. |
Undy (153) Card | 153 | Undy | Yo-kai | Brave | Uncommon | 400 | Undy +100 | +200 | When Undy wins a battle, draw 1 card. |
Walkappa (154) Card | 154 | Walkappa | Yo-kai | Charming | Foil | 400 | Walkappa +100 | +200 | When Walkappa attacks, draw 1 card. |
Jibanyan (156) Card | 156 | Jibanyan | Yo-kai | Charming | Foil | 300 | Jibanyan +200 | +100 | Untap Jibanyan at the end of your turn. |