Foil
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Revision as of 10:08, 25 August 2016 by Yokai watch fans (Talk | contribs) (Created page with "{{#ask: Category:Cards Rarity::Foil | ?Number#- | ?Yo-kai | ?Type | ?Energy Cost#- | ?Tribe | ?Power#- | ?Power Up Bonus#- | ?Tribe Bonus#- | ?Special Ability#- | main...")
Card | Number | Yo-kai | Type | Energy Cost | Tribe | Power | Power Up Bonus | Tribe Bonus | Special Ability |
---|---|---|---|---|---|---|---|---|---|
Abodabat (71) Card | 71 | Abodabat | Yo-kai | 4 | Shady | 500 | Abodabat +200 | +200 | Abodabat gains +400 Power if no other Yo-kai have attacked yet this turn. |
Awevil (72) Card | 72 | Awevil | Yo-kai | 5 | Shady | 600 | Awevil +300 | +100 | Awevil gains +200 Power for each Tribe, other than Shady, your opponent has awake and in play. |
Azure Dragon (73) Card | 73 | Azure Dragon | Yo-kai | 5 | Slippery | 600 | Azure Dragon +200 | +200 | Yo-kai with a Yo-kai Energy Cost of 3 or less cannot block Azure Dragon. |
B3-NK1 (74) Card | 74 | B3-NK1 | Yo-kai | 5 | Brave | 600 | B3-NK1 +200 | +200 | When B3-NK1 attacks, your opponent must choose and discard a Power Up card. |
Babblong (75) Card | 75 | Babblong | Yo-kai | 3 | Slippery | 400 | Babblong +200 | +200 | Babblong gets +400 Power against Yo-kai in the Slippery Tribe. |
Blazion (76) Card | 76 | Blazion | Yo-kai | 4 | Brave | 500 | Blazion +200 | +200 | While Blazion is untapped, your opponent must attack with at least 1 Yo-kai during their turn. |
Chatalie (77) Card | 77 | Chatalie | Yo-kai | 2 | Eerie | 300 | Chatalie +100 | +100 | When Chatalie attacks, if you choose to flip a Yo-kai Medal and it lands facedown, neither Yo-kai will go to sleep this battle. |
Cheeksqueek (78) Card | 78 | Cheeksqueek | Yo-kai | 4 | Eerie | 500 | Cheeksqueek +200 | +200 | When Cheeksqueek attacks, if your opponent has only one Tribe able to defend, tap any 2 Yo-kai. |
Cruncha (79) Card | 79 | Cruncha | Yo-kai | 6 | Brave | 800 | Cruncha +300 | +300 | When you successfully flip a Yo-kai Medal and Cruncha wins the battle, your opponent draws 1 Life card. |
Cynake (80) Card | 80 | Cynake | Yo-kai | 5 | Slippery | 600 | Cynake +200 | +200 | When you play Cynake, each player picks one of their Yo-kai in play and discards that stack. |
Droplette (81) Card | 81 | Droplette | Yo-kai | 2 | Eerie | 300 | Droplette +100 | +100 | Yo-kai with a Yo-kai Energy Cost of 3 or more can't defend against Droplette. |
Fidgephant (82) Card | 82 | Fidgephant | Yo-kai | 4 | Tough | 500 | Fidgephant +200 | +200 | Yo-kai wth 2 or more Power Ups cannot defend against Fidgephant. |
Frostina (83) Card | 83 | Frostina | Yo-kai | 4 | Charming | 500 | Frostina +200 | +100 | When Frostina attacks, tap all opposing Yo-kai with a Yo-kai Energy Cost of 2 or less. |
Grumples (84) Card | 84 | Grumples | Yo-kai | 4 | Eerie | 500 | Grumples +300 | +100 | |
Happierre (85) Card | 85 | Happierre | Yo-kai | 5 | Heartful | 600 | Happierre +200 | +200 | When Happierre blocks and goes to sleep, if you have no remaining awake Yo-kai, your opponent cannot make any more attacks this turn. |
Hidabat (86) Card | 86 | Hidabat | Yo-kai | 3 | Shady | 400 | Hidabat +200 | +100 | When Hidabat attacks and makes your opponent draw a Life card, you may attack again if your opponent has more Life cards than you do. |
Illoo (87) Card | 87 | Illoo | Yo-kai | 4 | Mysterious | 500 | Illoo +200 | +200 | When Illoo goes to sleep, draw 1 card. |
Jibanyan (88) Card | 88 | Jibanyan | Yo-kai | 3 | Charming | 400 | Jibanyan +200 | +100 | When Jibanyan goes to sleep, if you have any other sleeping Yo-kai in the Charming Tribe, wake them up, and untap them. |
Kapunki (89) Card | 89 | Kapunki | Yo-kai | 5 | Brave | 600 | Kapunki +200 | +200 | Once per turn, if Kapunki is tapped, you may discard any card to untap Kapunki when your opponent attacks. |
Komajiro (90) Card | 90 | Komajiro | Yo-kai | 3 | Charming | 400 | Komajiro +200 | +100 | Komajiro gets +300 Power when you have Komasan awake and in play. |
Komasan (91) Card | 91 | Komasan | Yo-kai | 2 | Charming | 300 | Komasan +100 | +100 | Komasan gains +400 Power if you have Komajiro awake and in play. |
Komiger (92) Card | 92 | Komiger | Yo-kai | 3 | Charming | 400 | Komajiro +200 | +200 | If you place Komiger on your Komajiro, wake up all of your Yo-kai. |
Kyubi (93) Card | 93 | Kyubi | Yo-kai | 5 | Mysterious | 600 | Kyubi +200 | +300 | When Kyubi attacks or defends, if you flip a Yo-kai Medal and it lands facep, you may double Kyubi's Power Up bonus or draw 1 card. |
Ake (94) Card | 94 | Ake | Yo-kai | 2 | Shady | 300 | Ake +100 | +200 | When Ake is played, remove a Power Up card from all opposing Yo-kai with two Power Up cards. |
Mochismo (95) Card | 95 | Mochismo | Yo-kai | 4 | Brave | 500 | Mochismo +200 | +200 | Mochismo gains +300 Power if all your other Yo-kai in play are tapped or sleeping. |
Negatibuzz (96) Card | 96 | Negatibuzz | Yo-kai | 2 | Shady | 300 | Negatibuzz +100 | +100 | When Negatibuzz is placed, tap 1 opposing Yo-kai. |
Peckpocket (97) Card | 97 | Peckpocket | Yo-kai | 2 | Eerie | 300 | Peckpocket +100 | +100 | When Peckpocket attacks and makes your opponent draw a Life card, your opponent must discard 1 Actio card from their hand or reveal that they have none. |
Q'wit (98) Card | 98 | Q'wit | Yo-kai | 4 | Mysterious | 500 | Q'wit +200 | +200 | When this Yo-kai blocks, if the block is successful, tap all Yo-kai of the same Tribe as the blocked Yo-kai. |
Rhyth (99) Card | 99 | Rhyth | Yo-kai | 3 | Heartful | 400 | Rhyth +200 | +100 | If you have Rhyth in play when you place a new Yo-kai in the Heartful Tribe, draw 1 card. |
Robonyan (100) Card | 100 | Artificial intelligence | Yo-kai | 5 | Tough | 600 | Robonyan +200 | +200 | You may flip your Yo-Kai Medal twice when Robonyan battles and get a Power Up for each success. |
Roughraff (101) Card | 101 | Roughraff | Yo-kai | 3 | Tough | 300 | Roughraff +200 | +200 | When Roughraff attacks, your opponent must immediately put any Charming and Heartful Yo-kai Medals they have into their Used area. |
Shogunyan (102) Card | 102 | Shogunyan | Yo-kai | 5 | Brave | 700 | Shogunyan +200 | +200 | When Shogunyan is placed, flip a Yo-kai Medal. If it lands faceup, discard all Jibanyans in play. Wake this Yo-kai up at the start of your turn. |
Steppa (103) Card | 103 | Steppa | Yo-kai | 2 | Heartful | 300 | Steppa +100 | +100 | Steppa gains +200 Power for each other awake Yo-kai you have in the Heartful Tribe. |
Suspicioni (104) Card | 104 | Suspicioni | Yo-kai | 4 | Shady | 500 | Suspicioni +200 | +200 | When Suspicioni is put to sleep, wake up one of your Yo-kai. |
Tattletell (105) Card | 105 | Tattletell | Yo-kai | 2 | Mysterious | 300 | Tattletell +100 | +100 | When Tattletell attacks, you may look at your opponent's hand. |
Venoct (106) Card | 106 | Venoct | Yo-kai | 5 | Slippery | 600 | Venoct +200 | +300 | When Venoct attacks or defends, recover 1 Yo-kai Medal from your Used area. |
Walkappa (107) Card | 107 | Walkappa | Yo-kai | 3 | Charming | 400 | Walkappa +200 | +100 | When Walkappa wins a battle, draw 1 card. |
Walldin (108) Card | 108 | Walldin | Yo-kai | 5 | Tough | 600 | Walldin +200 | +200 | Your other Yo-kai in play gain +200 Power when defending while Walldin is awake and in play. |
Wazzat (109) Card | 109 | Wazzat | Yo-kai | 2 | Mysterious | 300 | Wazzat +100 | +100 | When you place Wazzat, discard 2 cards from your hand and draw 2 cards. |
Wiglin (110) Card | 110 | Wiglin | Yo-kai | 2 | Heartful | 300 | Wiglin +100 | +100 | When Wiglin is awake, draw 1 card whenever you place another Yo-kai in the Heartful Tribe. |
Komajiro (144) Card | 144 | Komajiro | Yo-kai | 2 | Charming | 300 | Komajiro +100 | +100 | If Komasan is in play and awake when Komajiro goes to sleep, put 1 opposing Yo-kai to sleep also. |
Walkappa (154) Card | 154 | Walkappa | Yo-kai | 3 | Charming | 400 | Walkappa +100 | +200 | When Walkappa attacks, draw 1 card. |
Blazion (155) Card | 155 | Blazion | Yo-kai | 4 | Brave | 500 | Blazion +200 | +200 | Blazion gets +200 Power when attacking but must attack each turn if it can. |
Jibanyan (156) Card | 156 | Jibanyan | Yo-kai | 3 | Charming | 300 | Jibanyan +200 | +100 | Untap Jibanyan at the end of your turn. |