Difference between revisions of "IV"
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[[IV]] stands for [[Individual Values]]. | [[IV]] stands for [[Individual Values]]. | ||
− | IVs are present in Yo-kai Watch. IVs are determined immediately after befriending or recruiting a [[Yo-kai]]. Newly [[Evolution|evolved]] or [[Fusion|fused]] Yo-kai are treated as new IV. Newly Evolved/Fused yo-kai | + | IVs are present in Yo-kai Watch. IVs are determined immediately after befriending or recruiting a [[Yo-kai]]. Newly [[Evolution|evolved]] or [[Fusion|fused]] Yo-kai are treated as new IV. Newly Evolved/Fused yo-kai will adopt [[stats]] as though they were leveled from start-to-finish as their "default" Attitude, just like freshly recruited Yo-Kai do. |
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+ | "IVs" are balanced out, so unlike Pokémon, you cannot simply have one Yo-Kai with "perfect stats" all around. However, IVs placed into stats that are naturally high on the Yo-Kai have a bigger impact than those placed in lower stats. This was already known from my experiments into IVs in the past, but it's confirmed now. | ||
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+ | "IVs" from pre-evolved forms DO matter for the evolved/fused Yo-Kai, but it is not a direct translation. The newly evolved/fused Yo-Kai will have its own "IVs", but will incorporate the "IVs" of the pre-evolved/fusion material Yo-Kai into its stats as well. This is contrary to what was formerly understood in my guide. | ||
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+ | There is a special "Tribal IV" separate from the "IVs" of each base monster that raise a particular stat extra for each Tribe. For example, all Tough Tribe members have a bonus "IV" level for Defense that can really jack up that stat. | ||
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[[Category:Terms]] | [[Category:Terms]] |
Revision as of 04:02, 29 November 2015
- See also: EV
IV stands for Individual Values.
IVs are present in Yo-kai Watch. IVs are determined immediately after befriending or recruiting a Yo-kai. Newly evolved or fused Yo-kai are treated as new IV. Newly Evolved/Fused yo-kai will adopt stats as though they were leveled from start-to-finish as their "default" Attitude, just like freshly recruited Yo-Kai do.
"IVs" are balanced out, so unlike Pokémon, you cannot simply have one Yo-Kai with "perfect stats" all around. However, IVs placed into stats that are naturally high on the Yo-Kai have a bigger impact than those placed in lower stats. This was already known from my experiments into IVs in the past, but it's confirmed now.
"IVs" from pre-evolved forms DO matter for the evolved/fused Yo-Kai, but it is not a direct translation. The newly evolved/fused Yo-Kai will have its own "IVs", but will incorporate the "IVs" of the pre-evolved/fusion material Yo-Kai into its stats as well. This is contrary to what was formerly understood in my guide.
There is a special "Tribal IV" separate from the "IVs" of each base monster that raise a particular stat extra for each Tribe. For example, all Tough Tribe members have a bonus "IV" level for Defense that can really jack up that stat.