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Attitude

1,022 bytes added, 02:41, 11 November 2016
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{{see also|Seriousness}}
Each [[Yo-kai]] has 2 an [[Attitude]] or '''ATTD'''. The second part affects the [[Yo-kai]]'s statistical growth.
==Second Part of AttitudeGeneral Information==Second part of Attitude affects a Yo-kai's stats gained when leveling up and its AI during combat. At level 99Stats gained from Attitudes are not retroactive, it gives so changing a Yo-Kai's Attitude at Level 99 is only useful for influencing their actions not their stats. You can mix and match stats from Attitude by changing the Yo-kai 30 additional points in 1 stat or 15 additional points in 2 stats's Attitude while leveling up. While players can change this part of Attitude anytime with [[books]], stats already gained are stuck with the Yo-kai.
Noted that Yo-kai below Level 60 will not receive Attitude bonuses when levelled up for Official Battles. In order for an Attitude's stat bonus to take full effect, the Yo-kai must be levelled up to Level 60 before being used in an Official Battle.
 
Attitudes also influence how a Yo-kai behaves in battle. It causes the Yo-kai to perform 1 of 4 actions more often in battle: [[Attack]], [[Technique]], [[Inspirit]], or [[Guard]]. [[Seriousness]] controls how often your Yo-kai will [[Loaf]].
 
==Attitudes Chart==
{| class="wikitable sortable" style="text-align:center"
|-
!Attitude
!Stat(s) <br>Gained!Stat 1<br>Gained!Stat 2<br>Gained!Battle Action <br>Preference!Associated <br>Book
|-
|[[Grouchy]] || [[STRHP]]/[[STR]] || [[HP]] +36 || [[STR]] +9 || [[Attack]] || [[Think Karate]]
|-
|[[Rough]] || [[STR]]+ || [[AttackSTR]]+ 26 || || [[Attack]] || [[Use Karate]]
|-
|[[Logical]] || [[SPR]]/[[SPD]] || [[SPR]] +13 || [[SPD]] +13 || [[Technique]] || [[Skill Compendium]]
|-
|[[Brainy]] || [[SPR]]+ || [[TechniqueSPR]]+ 26 || || [[Technique]] || [[Skill Encyclopedia]]
|-
|[[Twisted]] || [[STR]]/[[SPD]] || [[STR]] +13 || [[SPD]] +13 || [[Inspirit]] (Enemy) || [[The Pest's Quest]]
|-
|[[Cruel]] || [[SPD]]+ || [[InspiritSPD]]+ 26 || || [[Inspirit]] (Enemy) || [[The Perfect Pest]]
|-
|[[Helpful]] || [[HP]]/[[SPD]] || [[HP]] +36 || [[SPD]] +9 || [[Inspirit Ally]] (Ally) || [[Support Life #7]]
|-
|[[Devoted]] || [[STR]]/[[DEF]] || [[Inspirit AllySTR]]+ 13 || [[DEF]] + 13 || [[Inspirit]] (Ally) || [[Support Special]]
|-
|[[Gentle]] || [[HP]]/[[SPR]] || [[Heal AlliesHP]] +36 || [[SPR]] +9 || [[Technique]] (Ally) || [[Li'l Angel Heals]]
|-
|[[Tender]] || [[HP]]+ || [[Heal AlliesHP]]+52 || || [[Technique]] (Ally) || [[Bye, Li'l Angel]]
|-
|[[Careful]] || [[DEF]]/[[SPR]] || [[DefendDEF]] +13 || [[SPR]] + 13 || [[Guard]] || [[Get Guarding]]
|-
|[[Calm]] || [[DEF]]+ || [[DefendDEF]]+ 26 || || [[Guard]] || [[Guard Gloriously]]
|-
|}
*"+" means a value is amplified.
===Mechanics===
Second part of the Attitude does not instantly change your stats when you change it - it influences your stats on level-up.
====Test====
I took a Lv1 [[Frostail]], changed its Attitude, then levelled it up to Lv32 (that's the most I could do with the Exporbs I had on-hand). That's 31 levels gained. I then reset, rinsed and repeated, and recorded the results.
====Results====
 [[Category:Mechanics]] [[Category:Yo-kai Watch 1]] [[Category:Yo-kai Watch 2]]