Last modified on 8 November 2016, at 08:22

IV in Yo-kai Watch 2

Revision as of 08:22, 8 November 2016 by Yokai watch fans (Talk | contribs)

For more Yo-kai Watch information and discussion, check out our Forums

See also: IV

IV in Yo-kai Watch 2

General Information

IV Calculator: http://togenyanweb.appspot.com/Yokai/yw2/ivChecker_en.html

Yo-kai List with Base Stats http://togenyanweb.appspot.com/Yokai/yw2/yokaiList_en.html

What's Changed From Yo-kai Watch 1

The system has changed considerably from Yo-kai Watch 1, and it's SO MUCH BETTER NOW.

  • "IV_A", or the "Tribal IV", no longer exists. This is TERRIFIC because the Tribal IV was the hardest part about min-maxing your Yo-kai from the first game.
  • "IV_B_2", or the IV that rewards you extra points for evolving or fusing your Yo-kai, no longer exists. This is great, because it means if you get a high-tier Yo-kai like Signiton from the wild or the Crank-a-kai, it will no longer be weaker than one that you evolved yourself.
  • HP IVs, and HP EVs granted by HP-increasing Attitudes are now worth DOUBLE HP. This means that HP-increasing Attitudes no longer suck!
  • IV distribution is different, as detailed below.

IV Distribution and Influence

Every Yo-kai has 40 IV points randomly spread between their five stats: HP, STR, SPR, DEF, SPD. There is no Yo-kai with 38, 39, 41, 42 etc points, they ALL have exactly 40. The difference between two Yo-kai is where the points went.

I've done a lot of testing and in my experience, a single stat can have as low as 0, and as high as 15 points in it. What do these points mean? They mean at Lv99, the Yo-kai will have that many extra points in that stat.

As I mentioned before, HP IVs are doubled. Here's the IV formula:

HP / 2 + Str + Spr + Def + Spd = 40

For example, a PERFECTLY AVERAGE Yo-kai will have 8 points distributed in every stat - since HP is doubled, it's actually 16. That would look like this:

HP 16 / STR 8 / SPR 8 / DEF 8 / SPD 8

Total points is 40, since you divide HP by 2 for the formula. If this Yo-kai was on your team, at Lv99 he'd have 16 more HP, 8 more STR, 8 more SPR, 8 more DEF, and 8 more SPD than his base stats. Here's another example: my Snartle! His IV spread is:

HP 24 / STR 9 / SPR 3 / DEF 7 / SPD 9

As you can see, compared to "average", he has terrible Spirit, slightly above average STR and SPD, and great HP. It adds up to 40, because 24/2 = 12, + 9 + 3 + 7 + 9 = 40. It will ALWAYS add up to 40.

IV Calculation

Yo-kai Watch 2 is truly a godsend, they made it SO EASY to calculate. How do you do it? It's easy!

Take a fresh Yo-kai with no training (It doesn't matter if it's level 1 or 20, as long as YOU haven't given it any experience). Open the "Battle" App on your main menu, and go to "Edit Official Team". Look at your new Yo-kai: notice that it is showing his Level 60 stats! Take those stats and go to the IV Calculator that I linked above. Select the Yo-kai's name from the list, and type in his 5 stats, and hit Calculate! It will produce a range of IVs.

Note that sometimes it cannot calculate absolutely precisely - for example, it might say your Strength is "8-9". It will always be accurate within 1 point, at least.

Here's an example you can practice with to make sure you're doing it right! Here are my Kiwinyan's stats at Lv60, untrained:

224 HP / 125 STR / 76 SPR / 98 DEF / 108 SPD

Select "Kiwinyan" and plug those in, and if you did it right, you should get these IV results:

16 / 6 / 11 / 6 / 9

Now you know how to calculate your IVs!

Because the IV_A and IV_B_2 have been abolished, it's MUCH easier to soft-reset your Yo-kai, and arguably even unnecessary. For the most part, you just want to make sure the IVs come out benefitting important stats. You don't want your Cruncha to waste 13 points in Spirit, right?

Incorporating Attitudes is a different story, but it won't be necessary for the simple act of checking freshly caught/Cranked Yo-kai's IVs with this Calculator.

Attitudes and EVs

This guide refers to the SECOND Attitude listed on the Yo-kai, which refers to stats and behaviors. I will not be referencing the first Attitude, which influences Loafing rate.

Attitudes do two things: They give EVs (permanent stat bonuses) as you fight/use Exporbs, and they influence your Yo-kai to behave in a specific manner. You can gain a total of 20 EVs from Attitudes - each EV is worth 1.5 stat points, so overall Attitudes can give you +30 points to your stats at Lv99. Like IVs, HP EVs are worth double stat points.

Disclaimer: I do NOT know how quickly EVs are given in this game - there was a known formula for Yo-kai Watch 1, but I don't know if it carried over and it's impossible to test at this time. It does NOT take all the way until Lv99, but better safe than sorry.

Also, I do NOT recommend mixing Attitudes during levelling, especially without concrete knowledge of when and how the EVs are given. Just pick one Attitude to level with. Here are all of the Attitudes available in the game.

Grouchy

Stats increased: HP and Strength (20 HP EV and 10 STR EV points at maximum, meaning +30 HP and +15 STR at maximum at Lv99)

Behavior influence: Yo-kai will use Attack often, but will fight diversely

Rough

Stats increased: Strength (20 EV points at maximum, meaning +30 STR at maximum at Lv99)

Behavior influence: Yo-kai will almost always use Attack.

Logical Stats increased: Spirit and Speed (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)

Behavior influence: Yo-kai will use offensive Technique often, but will fight diversely

NOTE: This Attitude can only be given to Yo-kai with Techniques that deal damage to enemies (offensive Techniques).

Brainy

Stats increased: Spirit (20 EV points at maximum, meaning +30 Spirit at maximum at Lv99)

Behavior influence: Yo-kai will almost always use their offensive Technique.

NOTE: This Attitude can only be given to Yo-kai with Techniques that deal damage to enemies (offensive Techniques).

Gentle

Stats increased: HP and Spirit (20 HP EV and 10 SPR EV points at maximum, meaning +30 HP and +15 SPR at maximum at Lv99)

Behavior influence: Yo-kai will use healing Technique often, but will fight diversely.

NOTE: This Attitude can only be given to Yo-kai with Techniques that heal allies (healing Techniques).

Tender

Stats increased: HP (40 HP EVs at maximum, meaning +60 HP at maximum at Lv99)

Behavior influence: Yo-kai will almost always use healing Technique.

NOTE: This Attitude can only be given to Yo-kai with Techniques that heal allies (healing Techniques).

Careful Stats increased: Spirit and Defense (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)

Behavior influence: Yo-kai will Guard often, but will fight diversely.

Calm

Stats increased: Defense (20 EV points at maximum, meaning +30 DEF at maximum at Lv99)

Behavior influence: Yo-kai will almost always use Guard.

Helpful

Stats increased: HP and Speed (20 HP EV and 10 SPD EV points at maximum, meaning +30 HP and +15 SPD at maximum at Lv99)

Behavior influence: Yo-kai will use their buffing Inspirit often, but will fight diversely

NOTE: This Attitude can only be given to Yo-kai with Inspirits that target allies (buffing Inspirits).

Devoted

Stats increased: Attack and Defense (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)

Behavior influence: Yo-kai will almost always use their buffing Inspirit.

NOTE: This Attitude can only be given to Yo-kai with Inspirits that target allies (buffing Inspirits).

Twisted

Stats increased: Attack and Speed (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)

Behavior influence: Yo-kai will use their debuffing Inspirit often, but will fight diversely.

NOTE: This Attitude can only be given to Yo-kai with Inspirits that target enemies (debuffing Inspirits).

Cruel

Stats increased: Speed (20 EV points at maximum, meaning +15 SPD at maximum at Lv99)

Behavior influence: Yo-kai will almost always use their debuffing Inspirit.

NOTE: This Attitude can only be given to Yo-kai with Inspirits that target enemies (debuffing Inspirits).

Choosing Your Attitude

Set IVs For Storyline Yo-kai

Effects of Evolution / Fusion on IVs and EVs

Adjustment for Competitive Battling