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IV in Yo-kai Watch 2

5,169 bytes added, 10:08, 8 November 2016
[[IV in Yo-kai Watch 2]]
<includeonly>=</includeonly>==General InformationIV Calculator and Base Stats==<includeonly>=</includeonly>
IV Calculator: http://togenyanweb.appspot.com/Yokai/yw2/ivChecker_en.html
Yo-kai List with Base Stats http://togenyanweb.appspot.com/Yokai/yw2/yokaiList_en.html[[Base Stats (YW2)]]
<includeonly>=</includeonly>==What's Changed From Yo-kai Watch 1==<includeonly>=</includeonly>
As I mentioned before, HP IVs are doubled. Here's the IV formula:
HP / 2 + Str + Spr + Def + Spd = 40
For example, a PERFECTLY AVERAGE Yo-kai will have 8 points distributed in every stat - since HP is doubled, it's actually 16. That would look like this:
HP 16 / STR 8 / SPR 8 / DEF 8 / SPD 8
Total points is 40, since you divide HP by 2 for the formula. If this Yo-kai was on your team, at Lv99 he'd have 16 more HP, 8 more STR, 8 more SPR, 8 more DEF, and 8 more SPD than his base stats. Here's another example: my [[Snartle]]! His IV spread is:
HP 24 / STR 9 / SPR 3 / DEF 7 / SPD 9
As you can see, compared to "average", he has terrible Spirit, slightly above average STR and SPD, and great HP. It adds up to 40, because 24/2 = 12, + 9 + 3 + 7 + 9 = 40. It will ALWAYS add up to 40.
Here's an example you can practice with to make sure you're doing it right! Here are my [[Kiwinyan]]'s stats at Lv60, untrained:
224 HP / 125 STR / 76 SPR / 98 DEF / 108 SPD
Select "Kiwinyan" and plug those in, and if you did it right, you should get these IV results:
16 / 6 / 11 / 6 / 9
Now you know how to calculate your IVs!
'''[[Devoted]]'''
Stats increased: [[Attack ]] and Defense (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)
Behavior influence: Yo-kai will almost always use their buffing Inspirit.
'''[[Twisted]]'''
Stats increased: [[Attack]] and Speed (10 EV points each at maximum, meaning +15 to each stat at maximum at Lv99)
Behavior influence: Yo-kai will use their debuffing Inspirit often, but will fight diversely.
<includeonly>=</includeonly>==Choosing Your Attitude==<includeonly>=</includeonly>
I get this question a lot, and I AM willing to give you my thoughts. However, here are my general strategies on deciding, to help you be more independent.
 
First, use the third link from the top to open the Base Stats list, or it can be viewed after hitting "Calculate" on the IV Checker by looking in the top upper right.
 
Second, you must know what they do. What is their [[Attack]]? Their [[Technique]]? Their [[Soultimate]]? Their [[Inspirit]]? What is their special [[Skill]]?
 
Here are some brief guidelines to help you choose your levelling (stat-gaining) Attitude:
 
*Pure Physical Attackers should look at [[Rough]] ([[Strength]]+), [[Twisted]] (Strength and [[Speed]]), or [[Cruel]] (Speed+). Twisted and Cruel can only be used if they have an enemy-targeting debuff Inspirit. I generally like to keep their Strength and Speed about even, and pick my Attitude accordingly. [[Devoted]] (Strength and [[Defense]]) is a favorite of mine for slower, tank-focused Yo-kai. Helpful (HP and Speed) is an option if Speed is severely lacking and Twisted/Cruel aren't available.
 
*Pure Spirit Attackers should look at [[Logical]] ([[Spirit]] and Speed), [[Brainy]] (Spirit+), or sometimes [[Cruel]] ([[SPD]]+). Logical is very strong and easily accessible and will almost always be the main choice. Brainy is good for high-Speed but low-Spirit Yo-kai, while Cruel is good for high-Spirit but low-Speed Yo-kai.
 
*Mixed Attackers should be looking at Logical (Spirit and Speed), Twisted (Strength and Speed), or Cruel (Speed+). In general, a mixed attacker will benefit more from MORE attacks rather than boosting ONLY ONE damage stat, so Cruel should be the first choice if it's available.
 
*Healers need Speed more than anything else, more timely heals are MUCH more important than bigger healing numbers. So instead of focusing on Spirit, focus on Speed. If they have a debuffing Inspirit, then PERFECT, give them Cruel (SPD+), otherwise you're going to have to go with Helpful (HP and SPD).
 
*Avoid [[Grouchy]] ([[HP]] and Strength), [[Gentle]] (HP and Spirit), and [[Tender]] (HP+) for levelling. Those are generally weak, even with HP's boost. Defense is an overall superior stat to raise, mostly because more HP means more that needs to be healed by your healers, while more DEF lessens the burden on them.
<includeonly>=</includeonly>==Set IVs For Storyline Yo-kai==<includeonly>=</includeonly>
Good news, soft-resetters! Storyline/event Yo-kai do NOT need to be soft-reset. Pretty much any Yo-kai that you don't catch yourself in battle or get out of the Crank-a-kai has set IVs. The IVs are a perfectly even spread:
 
HP 16 / STR 8 / SPR 8 / DEF 8 / SPD 8
 
I've been doing a lot of research so I don't have a comprehensive list, but here so far is a list of confirmed Yo-kai who join you during the story/a cutscene/a quest who have set IVs:
 
*[[Jibanyan]]
*[[Brushido]]
*[[Hungramps]]
*[[Select-a-Coin]] [[Roughraff]]/[[Manjimutt]]/[[Tattletell]]
*[[Select-a-Coin]]+ [[Buchinyan]]/[[Noko]]/[[Komasan]]
*[[Swelton]]
*[[Baddinyan]]/[[Thornyan]]
*[[Baku]]
*[[Tongus]]
*[[Mirapo]]
*[[Miradox]]
*[[Lie-in]]/[[Slicenrice]]
*[[Gnomey]]
*[[Faux Kappa]]
*[[Pallysol]]
*[[Predictabull]]
*[[Mermaidyn]]
*[[Harry Bear]]
*[[Spoink]]
*[[Brokenbrella]]
 
Note that I just got Brokenbrella in my game, there are many more to come but my list stops here for that reason.
 
Please note that this doesn't mean that EVERY Swelton, EVERY Lie-in etc has set IVs. This only refers to the Yo-kai the game gives you due to story/event. Wild, or Crank-a-kai Yo-kai of the same name still have randomized IVs.
<includeonly>=</includeonly>==Effects of Evolution / Fusion on IVs and EVs==<includeonly>=</includeonly>
Please note that Attitude randomizes when you evolve/fuse a Yo-kai, so if you're training them specifically, pay attention!
 
'''[[Fusion#Fusing 2 Yo-kai|FUSING TWO YO-KAI TOGETHER]]'''
 
IVs will be re-rolled, IVs of parent Yo-kai do not matter. EVs are carried over, I am not quite sure if it's one parent, or somehow both, and if it IS one parent, I'm not sure how it picks which one it is. Recommendation: Fuse ONLY untrained Yo-kai to prevent this confusion. Also, note that the Attitude will be re-rolled as well.
 
'''[[Fusion#Fusing 1 Yo-kai and 1 Item|FUSING YO-KAI WITH AN ITEM]]'''
 
IVs will be re-rolled, IVs of the original Yo-kai don't matter. EVs are carried over, but as mentioned above, the Attitude might change on fusion so pay attention.
 
'''[[Evolution|EVOLVING YO-KAI BY LEVEL]]'''
 
IVs sill be rerolled. EVs are carried over identically, but as mentioned above, Attitude might change so pay attention.
<includeonly>=</includeonly>==Adjustment for Competitive Battling==<includeonly>=</includeonly>
I have mentioned that IVs give a total of +40 total points spread out amongst the Yo-kai's stats at Lv99 (double points for HP). I have also mentioned that Attitudes grants +30 total points, either all in one stat or split evenly into two stats at Lv99 (again, double bonus to HP for each point in it). These are the Lv99 stats - since competitive battling is set at Lv60, you will receive a fraction of these bonuses. By messing with the IV Calculator I noted that you can benefit from a total of +26 out of the +30 EVs, which of most of them - however, your Yo-kai must have earned them all in the single-player game! They will NOT be automatically given by the game when it sets their level to 60.
As for IVs, not sure how much of the bonus you get - likely 60% of it.