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Attitude

59 bytes removed, 13:33, 10 November 2016
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{{see also|Seriousness}}
Each [[Yo-kai]] has 2 [[Attitude]] or '''ATTD'''. The second part affects the [[Yo-kai]]'s statistical growth.
==Second Part of Attitude==Second part of Attitude affects a Yo-kai's stats gained when leveling up and its AI during combat. At level 99, it gives the Yo-kai 30 additional points in 1 stat or 15 additional points in 2 stats. While players can change this part of Attitude anytime with [[books]], stats already gained are stuck with the Yo-kai.
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*"+" means a value is amplified.
===Mechanics===
Second part of the Attitude does not instantly change your stats when you change it - it influences your stats on level-up.
====Test====
I took a Lv1 [[Frostail]], changed its Attitude, then levelled it up to Lv32 (that's the most I could do with the Exporbs I had on-hand). That's 31 levels gained. I then reset, rinsed and repeated, and recorded the results.
====Results====
===Default Attitude===
Every Yo-Kai has a default Attitude. For example, no matter how many [[Everfore]] you get, they will all be Twisted. These Attitudes usually make sense for the Yo-Kai's behavior, but are not always wise for their stats, so please consider changing them with a book immediately if it's an important Yo-Kai.
 
[[Category:Mechanics]]
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