Changes

Stats

472 bytes added, 05:51, 29 November 2015
In many cases, it is wise to fuse at as low a level as possible, so that you have the most influence over the resulting monster's Attitude level-ups. A lot of Yo-Kai have HP-increasing Attitudes at default.
 
==Formula==
'''Stats Formula''':
 
parameters:
 
x, y, z: three IVs (I call them IV_A, IV_B_1 and IV_B_2 respectively.)
 
e: EV (attribute bonus)
 
l: level
 
B: base stats
 
(assuming Yo-kai grows at medium speed)
 
[HP]
 
HP = floor(e * (1.0 + l * 0.0050505) + (B + x + y) + (B + x + y + z) * 0.1 * l)
 
[Other stats]
 
stat = floor(e * (1.0 + l * 0.0050505) + (B * 0.1) + (B + x + y + z) * 0.05 * l)
 
* Note all calculations must be done using 32 bit single precision floats.
 
 
[[Category:Mechanics]]