Card | Number | Yo-kai | Type | Tribe | Rarity | Power | Power Up Bonus | Tribe Bonus | Special Ability | Cruncha (8) Card | 8 | Cruncha | Yo-kai | Brave | Common | 600 | Cruncha +200 | +300 | |
Bruff (44) Card | 44 | Bruff | Yo-kai | Tough | Uncommon | 600 | Bruff +100 | +100 | Bruff gains +100 Power for each awake Yo-kai your opponent has in play. |
Rhinoggin (60) Card | 60 | Rhinoggin | Yo-kai | Tough | Uncommon | 600 | Rhinoggin +200 | +200 | If Rhinoggin successfully defends an attack, untap one of your other Yo-kai. |
Awevil (72) Card | 72 | Awevil | Yo-kai | Shady | Foil | 600 | Awevil +300 | +100 | Awevil gains +200 Power for each Tribe, other than Shady, your opponent has awake and in play. |
Azure Dragon (73) Card | 73 | Azure Dragon | Yo-kai | Slippery | Foil | 600 | Azure Dragon +200 | +200 | Yo-kai with a Yo-kai Energy Cost of 3 or less cannot block Azure Dragon. |
B3-NK1 (74) Card | 74 | B3-NK1 | Yo-kai | Brave | Foil | 600 | B3-NK1 +200 | +200 | When B3-NK1 attacks, your opponent must choose and discard a Power Up card. |
Cynake (80) Card | 80 | Cynake | Yo-kai | Slippery | Foil | 600 | Cynake +200 | +200 | When you play Cynake, each player picks one of their Yo-kai in play and discards that stack. |
Happierre (85) Card | 85 | Happierre | Yo-kai | Heartful | Foil | 600 | Happierre +200 | +200 | When Happierre blocks and goes to sleep, if you have no remaining awake Yo-kai, your opponent cannot make any more attacks this turn. |
Kapunki (89) Card | 89 | Kapunki | Yo-kai | Brave | Foil | 600 | Kapunki +200 | +200 | Once per turn, if Kapunki is tapped, you may discard any card to untap Kapunki when your opponent attacks. |
Kyubi (93) Card | 93 | Kyubi | Yo-kai | Mysterious | Foil | 600 | Kyubi +200 | +300 | When Kyubi attacks or defends, if you flip a Yo-kai Medal and it lands facep, you may double Kyubi's Power Up bonus or draw 1 card. |
Robonyan (100) Card | 100 | Artificial intelligence | Yo-kai | Tough | Foil | 600 | Robonyan +200 | +200 | You may flip your Yo-Kai Medal twice when Robonyan battles and get a Power Up for each success. |
Shogunyan (102) Card | 102 | Shogunyan | Yo-kai | Brave | Foil | 700 | Shogunyan +200 | +200 | When Shogunyan is placed, flip a Yo-kai Medal. If it lands faceup, discard all Jibanyans in play. Wake this Yo-kai up at the start of your turn. |
Venoct (106) Card | 106 | Venoct | Yo-kai | Slippery | Foil | 600 | Venoct +200 | +300 | When Venoct attacks or defends, recover 1 Yo-kai Medal from your Used area. |
Walldin (108) Card | 108 | Walldin | Yo-kai | Tough | Foil | 600 | Walldin +200 | +200 | Your other Yo-kai in play gain +200 Power when defending while Walldin is awake and in play. |
Awevil (139) Card | 139 | Awevil | Yo-kai | Shady | Uncommon | 600 | Awevil +200 | +300 | Awevil gains +300 Power when battling Yo-kai in the Charming Tribe. |
Frostina (142) Card | 142 | Frostina | Yo-kai | Charming | Uncommon | 600 | Frostina +200 | +300 | When Frostina wins a battle, tap all other Yo-kai of the same Tribe. |