Yo-kai Watch Trading Card Game or TCG
All TCG Cards
- See also: TCG Cards
Card | Number | Yo-kai | Type | Energy Cost | Tribe | Rarity | Power | Power Up Bonus | Tribe Bonus | Special Ability |
---|---|---|---|---|---|---|---|---|---|---|
B3-NK1 (1) Card | 1 | B3-NK1 | Yo-kai | 3 | Brave | Common | 400 | B3-NK1 +100 | +200 | Yo-kai in battle with B3-NK1 may not use Power Up bonuses. |
Babblong (2) Card | 2 | Babblong | Yo-kai | 2 | Slippery | Common | 300 | Babblong +100 | +200 | |
Blazion (3) Card | 3 | Blazion | Yo-kai | 2 | Brave | Common | 300 | Blazion +200 | +100 | |
Bruff (4) Card | 4 | Bruff | Yo-kai | 4 | Tough | Common | 500 | Bruff +200 | +300 | |
Castelius III (5) Card | 5 | Castelius III | Yo-kai | 3 | Tough | Common | 400 | Castelius III +100 | +200 | |
Chatalie (6) Card | 6 | Chatalie | Yo-kai | 1 | Shady | Common | 200 | Chatalie +100 | +200 | |
Coughkoff (7) Card | 7 | Coughkoff | Yo-kai | 0 | Eerie | Common | 100 | Coughkoff +100 | +100 | |
Cruncha (8) Card | 8 | Cruncha | Yo-kai | 5 | Brave | Common | 600 | Cruncha +200 | +300 | |
Cynake (9) Card | 9 | Cynake | Yo-kai | 3 | Slippery | Common | 400 | Cynake +200 | +100 | Cynake gets +200 Power when attacking, but must attack each turn if it is able. |
Darumacho (10) Card | 10 | Darumacho | Yo-kai | 3 | Tough | Common | 400 | Darumacho +200 | +200 | |
Dismarelda (11) Card | 11 | Dismarelda | Yo-kai | 2 | Eerie | Common | 300 | Dismarelda +100 | +200 | |
Droplette (12) Card | 12 | Droplette | Yo-kai | 0 | Eerie | Common | 100 | Droplette +100 | +100 | |
Fidgephant (13) Card | 13 | Fidgephant | Yo-kai | 3 | Tough | Common | 400 | Fidgephant +200 | +200 | |
Frostina (14) Card | 14 | Frostina | Yo-kai | 3 | Charming | Common | 400 | Frostina +200 | +100 | When Frostina attacks, tap an opposing Yo-kai with a Yo-kai Energy Cost of 3 or less. |
Grubsnitch (15) Card | 15 | Grubsnitch | Yo-kai | 1 | Heartful | Common | 200 | Grubsnitch +100 | +200 | |
Happierre (16) Card | 16 | Happierre | Yo-kai | 3 | Heartful | Common | 400 | Happierre +200 | +200 | |
Heheheel (17) Card | 17 | Heheheel | Yo-kai | 2 | Slippery | Common | 300 | Heheheel +200 | +100 | |
Hidabat (18) Card | 18 | Hidabat | Yo-kai | 2 | Shady | Common | 300 | Hidabat +200 | +100 | |
Hungramps (19) Card | 19 | Hungramps | Yo-kai | 1 | Heartful | Common | 200 | Hungramps +100 | +200 | |
Illoo (20) Card | 20 | Illoo | Yo-kai | 2 | Mysterious | Common | 300 | Illoo +100 | +200 | |
Jibanyan (21) Card | 21 | Jibanyan | Yo-kai | 1 | Charming | Common | 200 | Jibanyan +100 | +200 | |
Kapunki (22) Card | 22 | Kapunki | Yo-kai | 4 | Brave | Common | 500 | Kapunki +200 | +200 | |
Komasan (23) Card | 23 | Komasan | Yo-kai | 1 | Charming | Common | 200 | Komasan +100 | +200 | |
Ake (24) Card | 24 | Ake | Yo-kai | 0 | Shady | Common | 100 | Ake +100 | +100 | |
Negatibuzz (25) Card | 25 | Negatibuzz | Yo-kai | 1 | Shady | Common | 200 | Negatibuzz +100 | +200 | |
Pandle (26) Card | 26 | Pandle | Yo-kai | 1 | Brave | Common | 200 | Pandle +100 | +200 | |
Peckpocket (27) Card | 27 | Peckpocket | Yo-kai | 0 | Eerie | Common | 100 | Peckpocket +100 | +100 | |
Q'wit (28) Card | 28 | Q'wit | Yo-kai | 3 | Mysterious | Common | 400 | Q'wit +200 | +200 | |
Rhinoggin (29) Card | 29 | Rhinoggin | Yo-kai | 4 | Tough | Common | 500 | Rhinoggin +200 | +300 | |
Robonyan (30) Card | 30 | Artificial intelligence | Yo-kai | 4 | Tough | Common | 500 | Robonyan +100 | +300 | |
Roughraff (31) Card | 31 | Roughraff | Yo-kai | 2 | Tough | Common | 300 | Roughraff +100 | +200 | |
Signibble (32) Card | 32 | Signibble | Yo-kai | 2 | Mysterious | Common | 300 | Signibble +100 | +200 | |
Snotsolong (33) Card | 33 | Snotsolong | Yo-kai | 0 | Mysterious | Common | 100 | Snotsolong +100 | +100 | |
Spenp (34) Card | 34 | Spenp | Yo-kai | 2 | Slippery | Common | 300 | Spenp +100 | +200 | |
Steppa (35) Card | 35 | Steppa | Yo-kai | 0 | Heartful | Common | 100 | Steppa +100 | +100 | |
Suspicioni (36) Card | 36 | Suspicioni | Yo-kai | 1 | Shady | Common | 200 | Suspicioni +100 | +200 | |
Tattletell (37) Card | 37 | Tattletell | Yo-kai | 1 | Mysterious | Common | 200 | Tattletell +100 | +200 | |
Urnaconda (38) Card | 38 | Urnaconda | Yo-kai | 2 | Slippery | Common | 300 | Urnaconda +100 | +200 | |
Walkappa (39) Card | 39 | Walkappa | Yo-kai | 1 | Charming | Common | 200 | Walkappa +100 | +200 | |
Wiglin (40) Card | 40 | Wiglin | Yo-kai | 0 | Heartful | Common | 100 | Wiglin +100 | +100 | |
Abodabat (41) Card | 41 | Abodabat | Yo-kai | 3 | Shady | Uncommon | 400 | Abodabat +200 | +200 | |
Awevil (42) Card | 42 | Awevil | Yo-kai | 3 | Shady | Uncommon | 400 | Awevil +200 | +200 | |
Azure Dragon (43) Card | 43 | Azure Dragon | Yo-kai | 4 | Slippery | Uncommon | 500 | Azure Dragon +200 | +300 | |
Bruff (44) Card | 44 | Bruff | Yo-kai | 5 | Tough | Uncommon | 600 | Bruff +100 | +100 | Bruff gains +100 Power for each awake Yo-kai your opponent has in play. |
Castelius II (45) Card | 45 | Castelius II | Yo-kai | 4 | Tough | Uncommon | 500 | Castelius II +200 | +200 | |
Castelius III (46) Card | 46 | Castelius III | Yo-kai | 4 | Tough | Uncommon | 500 | Castelius III +200 | +200 | Yo-kai that lose a battle against Castelius III do not go to sleep. Castelius III untaps at the end of your turn. |
Cheeksqueek (47) Card | 47 | Cheeksqueek | Yo-kai | 2 | Eerie | Uncommon | 300 | Cheeksqueek +100 | +100 | |
Confuze (48) Card | 48 | Confuze | Yo-kai | 3 | Slippery | Uncommon | 400 | Confuze +200 | +200 | |
Coughkoff (49) Card | 49 | Coughkoff | Yo-kai | 2 | Eerie | Uncommon | 300 | Coughkoff +100 | +100 | If Coughkoff loses a battle and goes to sleep, the opposing Yo-kai also goes to sleep. |
Darumacho (50) Card | 50 | Darumacho | Yo-kai | 4 | Tough | Uncommon | 500 | Darumacho +200 | +200 | Darumacho gains +300 Power if you have no other awake Yo-kai. |
Dismarelda (51) Card | 51 | Dismarelda | Yo-kai | 3 | Eerie | Uncommon | 400 | Dismarelda +200 | +100 | When Dismarelda battles, unless your opponent flips a Yo-kai Medal and it lands faceup, the opposing Yo-kai's Power is 0. |
Duchoo (52) Card | 52 | Duchoo | Yo-kai | 2 | Mysterious | Uncommon | 300 | Duchoo +100 | +100 | When Duchoo battles, neither player may flip any Yo-kai Medals. |
Dulluma (53) Card | 53 | Dulluma | Yo-kai | 1 | Tough | Uncommon | 100 | Dulluma +200 | +200 | Dulluma gains +100 Power for each other Tribe you have in play. |
Grubsnitch (54) Card | 54 | Grubsnitch | Yo-kai | 2 | Heartful | Uncommon | 300 | Grubsnitch +100 | +100 | Grubsnitch gains +200 Power versus Yo-kai in the Mysterious Tribe. |
Heheheel (55) Card | 55 | Heheheel | Yo-kai | 4 | Slippery | Uncommon | 500 | Heheheel +200 | +200 | If your opponent fails a Yo-kai Medal flip against Heheheel, you may tap another Yo-kai. |
Hungramps (56) Card | 56 | Hungramps | Yo-kai | 2 | Heartful | Uncommon | 300 | Hungramps +100 | +100 | If Hungramps loses a battle, your opponent must choose and discard 1 card from their hand. |
Jibanyan (57) Card | 57 | Jibanyan | Yo-kai | 2 | Charming | Uncommon | 300 | Jibanyan +100 | +200 | |
Mochismo (58) Card | 58 | Mochismo | Yo-kai | 2 | Brave | Uncommon | 300 | Mochismo +100 | +200 | |
Pandle (59) Card | 59 | Pandle | Yo-kai | 2 | Brave | Uncommon | 300 | Pandle +100 | +100 | |
Rhinoggin (60) Card | 60 | Rhinoggin | Yo-kai | 5 | Tough | Uncommon | 600 | Rhinoggin +200 | +200 | If Rhinoggin successfully defends an attack, untap one of your other Yo-kai. |
Rhyth (61) Card | 61 | Rhyth | Yo-kai | 1 | Heartful | Uncommon | 200 | Rhyth +100 | +200 | |
Shogunyan (62) Card | 62 | Shogunyan | Yo-kai | 4 | Brave | Uncommon | 500 | Shogunyan +300 | +200 | When you play Shogunyan, flip a Yo-kai Medal. If it lands facedown, put Shogunyan and any opposing Yo-kai to sleep. |
Shrook (63) Card | 63 | Shrook | Yo-kai | 3 | Slippery | Uncommon | 400 | Shrook +200 | +100 | Whenever you Power Up Shrook, draw 1 additional card. |
Signibble (64) Card | 64 | Signibble | Yo-kai | 3 | Mysterious | Uncommon | 300 | Signibble +200 | +200 | Signibble gains +300 Power when defending. |
Snotsolong (65) Card | 65 | Snotsolong | Yo-kai | 1 | Mysterious | Uncommon | 200 | Snotsolong +100 | +100 | Untap Snotsolong at the end of your turn. |
Spenp (66) Card | 66 | Spenp | Yo-kai | 3 | Slippery | Uncommon | 400 | Spenp +200 | +100 | When Spenp is played, both players reveal their hands. Each player discards their card with the highest Yo-kai Energy Cost. |
Urnaconda (67) Card | 67 | Urnaconda | Yo-kai | 3 | Slippery | Uncommon | 400 | Urnaconda +200 | +100 | Urnaconda cannot be blocked by Yo-kai in the Shady or Mysterious Tribes. |
Venoct (68) Card | 68 | Venoct | Yo-kai | 4 | Slippery | Uncommon | 500 | Venoct +200 | +300 | |
Walldin (69) Card | 69 | Walldin | Yo-kai | 3 | Tough | Uncommon | 400 | Walldin +200 | +200 | |
Wazzat (70) Card | 70 | Wazzat | Yo-kai | 0 | Mysterious | Uncommon | 100 | Wazzat +100 | +100 | |
Abodabat (71) Card | 71 | Abodabat | Yo-kai | 4 | Shady | Foil | 500 | Abodabat +200 | +200 | Abodabat gains +400 Power if no other Yo-kai have attacked yet this turn. |
Awevil (72) Card | 72 | Awevil | Yo-kai | 5 | Shady | Foil | 600 | Awevil +300 | +100 | Awevil gains +200 Power for each Tribe, other than Shady, your opponent has awake and in play. |
Azure Dragon (73) Card | 73 | Azure Dragon | Yo-kai | 5 | Slippery | Foil | 600 | Azure Dragon +200 | +200 | Yo-kai with a Yo-kai Energy Cost of 3 or less cannot block Azure Dragon. |
B3-NK1 (74) Card | 74 | B3-NK1 | Yo-kai | 5 | Brave | Foil | 600 | B3-NK1 +200 | +200 | When B3-NK1 attacks, your opponent must choose and discard a Power Up card. |
Babblong (75) Card | 75 | Babblong | Yo-kai | 3 | Slippery | Foil | 400 | Babblong +200 | +200 | Babblong gets +400 Power against Yo-kai in the Slippery Tribe. |
Blazion (76) Card | 76 | Blazion | Yo-kai | 4 | Brave | Foil | 500 | Blazion +200 | +200 | While Blazion is untapped, your opponent must attack with at least 1 Yo-kai during their turn. |
Chatalie (77) Card | 77 | Chatalie | Yo-kai | 2 | Eerie | Foil | 300 | Chatalie +100 | +100 | When Chatalie attacks, if you choose to flip a Yo-kai Medal and it lands facedown, neither Yo-kai will go to sleep this battle. |
Cheeksqueek (78) Card | 78 | Cheeksqueek | Yo-kai | 4 | Eerie | Foil | 500 | Cheeksqueek +200 | +200 | When Cheeksqueek attacks, if your opponent has only one Tribe able to defend, tap any 2 Yo-kai. |
Cruncha (79) Card | 79 | Cruncha | Yo-kai | 6 | Brave | Foil | 800 | Cruncha +300 | +300 | When you successfully flip a Yo-kai Medal and Cruncha wins the battle, your opponent draws 1 Life card. |
Cynake (80) Card | 80 | Cynake | Yo-kai | 5 | Slippery | Foil | 600 | Cynake +200 | +200 | When you play Cynake, each player picks one of their Yo-kai in play and discards that stack. |
Droplette (81) Card | 81 | Droplette | Yo-kai | 2 | Eerie | Foil | 300 | Droplette +100 | +100 | Yo-kai with a Yo-kai Energy Cost of 3 or more can't defend against Droplette. |
Fidgephant (82) Card | 82 | Fidgephant | Yo-kai | 4 | Tough | Foil | 500 | Fidgephant +200 | +200 | Yo-kai wth 2 or more Power Ups cannot defend against Fidgephant. |
Frostina (83) Card | 83 | Frostina | Yo-kai | 4 | Charming | Foil | 500 | Frostina +200 | +100 | When Frostina attacks, tap all opposing Yo-kai with a Yo-kai Energy Cost of 2 or less. |
Grumples (84) Card | 84 | Grumples | Yo-kai | 4 | Eerie | Foil | 500 | Grumples +300 | +100 | |
Happierre (85) Card | 85 | Happierre | Yo-kai | 5 | Heartful | Foil | 600 | Happierre +200 | +200 | When Happierre blocks and goes to sleep, if you have no remaining awake Yo-kai, your opponent cannot make any more attacks this turn. |
Hidabat (86) Card | 86 | Hidabat | Yo-kai | 3 | Shady | Foil | 400 | Hidabat +200 | +100 | When Hidabat attacks and makes your opponent draw a Life card, you may attack again if your opponent has more Life cards than you do. |
Illoo (87) Card | 87 | Illoo | Yo-kai | 4 | Mysterious | Foil | 500 | Illoo +200 | +200 | When Illoo goes to sleep, draw 1 card. |
Jibanyan (88) Card | 88 | Jibanyan | Yo-kai | 3 | Charming | Foil | 400 | Jibanyan +200 | +100 | When Jibanyan goes to sleep, if you have any other sleeping Yo-kai in the Charming Tribe, wake them up, and untap them. |
Kapunki (89) Card | 89 | Kapunki | Yo-kai | 5 | Brave | Foil | 600 | Kapunki +200 | +200 | Once per turn, if Kapunki is tapped, you may discard any card to untap Kapunki when your opponent attacks. |
Komajiro (90) Card | 90 | Komajiro | Yo-kai | 3 | Charming | Foil | 400 | Komajiro +200 | +100 | Komajiro gets +300 Power when you have Komasan awake and in play. |
Komasan (91) Card | 91 | Komasan | Yo-kai | 2 | Charming | Foil | 300 | Komasan +100 | +100 | Komasan gains +400 Power if you have Komajiro awake and in play. |
Komiger (92) Card | 92 | Komiger | Yo-kai | 3 | Charming | Foil | 400 | Komajiro +200 | +200 | If you place Komiger on your Komajiro, wake up all of your Yo-kai. |
Kyubi (93) Card | 93 | Kyubi | Yo-kai | 5 | Mysterious | Foil | 600 | Kyubi +200 | +300 | When Kyubi attacks or defends, if you flip a Yo-kai Medal and it lands facep, you may double Kyubi's Power Up bonus or draw 1 card. |
Ake (94) Card | 94 | Ake | Yo-kai | 2 | Shady | Foil | 300 | Ake +100 | +200 | When Ake is played, remove a Power Up card from all opposing Yo-kai with two Power Up cards. |
Mochismo (95) Card | 95 | Mochismo | Yo-kai | 4 | Brave | Foil | 500 | Mochismo +200 | +200 | Mochismo gains +300 Power if all your other Yo-kai in play are tapped or sleeping. |
Negatibuzz (96) Card | 96 | Negatibuzz | Yo-kai | 2 | Shady | Foil | 300 | Negatibuzz +100 | +100 | When Negatibuzz is placed, tap 1 opposing Yo-kai. |
Peckpocket (97) Card | 97 | Peckpocket | Yo-kai | 2 | Eerie | Foil | 300 | Peckpocket +100 | +100 | When Peckpocket attacks and makes your opponent draw a Life card, your opponent must discard 1 Actio card from their hand or reveal that they have none. |
Q'wit (98) Card | 98 | Q'wit | Yo-kai | 4 | Mysterious | Foil | 500 | Q'wit +200 | +200 | When this Yo-kai blocks, if the block is successful, tap all Yo-kai of the same Tribe as the blocked Yo-kai. |
Rhyth (99) Card | 99 | Rhyth | Yo-kai | 3 | Heartful | Foil | 400 | Rhyth +200 | +100 | If you have Rhyth in play when you place a new Yo-kai in the Heartful Tribe, draw 1 card. |
Robonyan (100) Card | 100 | Artificial intelligence | Yo-kai | 5 | Tough | Foil | 600 | Robonyan +200 | +200 | You may flip your Yo-Kai Medal twice when Robonyan battles and get a Power Up for each success. |
Roughraff (101) Card | 101 | Roughraff | Yo-kai | 3 | Tough | Foil | 300 | Roughraff +200 | +200 | When Roughraff attacks, your opponent must immediately put any Charming and Heartful Yo-kai Medals they have into their Used area. |
Shogunyan (102) Card | 102 | Shogunyan | Yo-kai | 5 | Brave | Foil | 700 | Shogunyan +200 | +200 | When Shogunyan is placed, flip a Yo-kai Medal. If it lands faceup, discard all Jibanyans in play. Wake this Yo-kai up at the start of your turn. |
Steppa (103) Card | 103 | Steppa | Yo-kai | 2 | Heartful | Foil | 300 | Steppa +100 | +100 | Steppa gains +200 Power for each other awake Yo-kai you have in the Heartful Tribe. |
Suspicioni (104) Card | 104 | Suspicioni | Yo-kai | 4 | Shady | Foil | 500 | Suspicioni +200 | +200 | When Suspicioni is put to sleep, wake up one of your Yo-kai. |
Tattletell (105) Card | 105 | Tattletell | Yo-kai | 2 | Mysterious | Foil | 300 | Tattletell +100 | +100 | When Tattletell attacks, you may look at your opponent's hand. |
Venoct (106) Card | 106 | Venoct | Yo-kai | 5 | Slippery | Foil | 600 | Venoct +200 | +300 | When Venoct attacks or defends, recover 1 Yo-kai Medal from your Used area. |
Walkappa (107) Card | 107 | Walkappa | Yo-kai | 3 | Charming | Foil | 400 | Walkappa +200 | +100 | When Walkappa wins a battle, draw 1 card. |
Walldin (108) Card | 108 | Walldin | Yo-kai | 5 | Tough | Foil | 600 | Walldin +200 | +200 | Your other Yo-kai in play gain +200 Power when defending while Walldin is awake and in play. |
Wazzat (109) Card | 109 | Wazzat | Yo-kai | 2 | Mysterious | Foil | 300 | Wazzat +100 | +100 | When you place Wazzat, discard 2 cards from your hand and draw 2 cards. |
Wiglin (110) Card | 110 | Wiglin | Yo-kai | 2 | Heartful | Foil | 300 | Wiglin +100 | +100 | When Wiglin is awake, draw 1 card whenever you place another Yo-kai in the Heartful Tribe. |
Bear's Enthusiasm (111) Card | 111 | Action | 0 | Uncommon | All your Yo-kai gain +200 Power this turn. If you win a battle this turn, draw 1 card. | |||||
Wakey-Wakey (112) Card | 112 | Action | 2 | Uncommon | You may wake up up to 2 of your Yo-kai. | |||||
Never-Ending Chocolate (113) Card | 113 | Action | 3 | Uncommon | Whenever you would put a Yo-kai Medal in your Used area this turn, recover it at the end of a battle. | |||||
Katie's Charm (114) Card | 114 | Action | 2 | Uncommon | Your attacking Yo-kai immediately wake up the first time they are put to sleep this turn. | |||||
Eye of the Tiger (115) Card | 115 | Action | 3 | Uncommon | If you make your opponent draw a Life card this turn, you may continue to attack until you make them draw a second Life card (or choose to stop). | |||||
Malfunction (116) Card | 116 | Action | 0 | Uncommon | Your opponent's next Yo-kai Medal flip automatically fails. | |||||
Nyight-Nyight (117) Card | 117 | Action | 0 | Uncommon | Put any 1 of your Yo-kai to sleep. | |||||
Terror Time (118) Card | 118 | Action | 3 | Uncommon | Put 2 of your Yo-kai and 2 of your opponent's Yo-kai of your choice to sleep. | |||||
Samurai Don't Sleep (119) Card | 119 | Action | 1 | Uncommon | Wake up 1 of your Yo-kai. That Yo-kai cannot be put to sleep in its next battle this turn. | |||||
Whisper's Advice (120) Card | 120 | Action | 2 | Uncommon | Flip a Yo-kai Medal. If the flip is a success, draw 2 cards. Otherwise, draw 1 card. | |||||
Awevil (121) Card | 121 | Awevil | Yo-kai | 4 | Shady | Uncommon | 500 | Awevil +200 | +300 | |
B3-NK1 (122) Card | 122 | B3-NK1 | Yo-kai | 3 | Brave | Common | 400 | B3-NK1 +200 | +200 | |
Blazion (123) Card | 123 | Blazion | Yo-kai | 3 | Brave | Common | 400 | Blazion +100 | +100 | |
Dazzabel (124) Card | 124 | Dazzabel | Yo-kai | 0 | Charming | Common | 100 | Dazzabel +100 | +100 | |
Frostina (125) Card | 125 | Frostina | Yo-kai | 4 | Charming | Common | 500 | Frostina +200 | +300 | |
Hidabat (126) Card | 126 | Hidabat | Yo-kai | 1 | Shady | Common | 200 | Hidabat +200 | +200 | |
Jibanyan (127) Card | 127 | Jibanyan | Yo-kai | 0 | Charming | Common | 100 | Jibanyan +100 | +100 | |
Komajiro (128) Card | 128 | Komajiro | Yo-kai | 1 | Charming | Common | 200 | Komajiro +100 | +200 | |
Komasan (129) Card | 129 | Komasan | Yo-kai | 0 | Charming | Common | 100 | Komasan +100 | +100 | |
Leadoni (130) Card | 130 | Leadoni | Yo-kai | 1 | Shady | Common | 200 | Leadoni +100 | +200 | |
Mochismo (131) Card | 131 | Mochismo | Yo-kai | 1 | Brave | Common | 200 | Mochismo +100 | +200 | |
Negatibuzz (132) Card | 132 | Negatibuzz | Yo-kai | 0 | Shady | Common | 100 | Negatibuzz +100 | +100 | |
Pandle (133) Card | 133 | Pandle | Yo-kai | 0 | Brave | Common | 100 | Pandle +100 | +100 | |
Pupsicle (134) Card | 134 | Pupsicle | Yo-kai | 0 | Charming | Common | 100 | Pupsicle +100 | +100 | |
Shmoopie (135) Card | 135 | Shmoopie | Yo-kai | 2 | Charming | Common | 300 | Shmoopie +200 | +100 | |
Suspicioni (136) Card | 136 | Suspicioni | Yo-kai | 2 | Shady | Common | 300 | Suspicioni +100 | +200 | |
Undy (137) Card | 137 | Undy | Yo-kai | 2 | Brave | Common | 300 | Undy +100 | +200 | |
Walkappa (138) Card | 138 | Walkappa | Yo-kai | 2 | Charming | Common | 300 | Walkappa +100 | +200 | |
Awevil (139) Card | 139 | Awevil | Yo-kai | 5 | Shady | Uncommon | 600 | Awevil +200 | +300 | Awevil gains +300 Power when battling Yo-kai in the Charming Tribe. |
B3-NK1 (140) Card | 140 | B3-NK1 | Yo-kai | 4 | Brave | Uncommon | 500 | B3-NK1 +200 | +200 | When B3-NK1 attacks, your opponent must discard 1 Power Up card they have in play. |
Dazzabel (141) Card | 141 | Dazzabel | Yo-kai | 1 | Charming | Uncommon | 200 | Dazzabel +100 | +100 | Dazzabel gains +100 Power when attacking. |
Frostina (142) Card | 142 | Frostina | Yo-kai | 5 | Charming | Uncommon | 600 | Frostina +200 | +300 | When Frostina wins a battle, tap all other Yo-kai of the same Tribe. |
Hidabat (143) Card | 143 | Hidabat | Yo-kai | 2 | Shady | Uncommon | 300 | Hidabat +100 | +100 | Hidabat cannot be blocked by Yo-kai in the Charming Tribe. |
Komajiro (144) Card | 144 | Komajiro | Yo-kai | 2 | Charming | Foil | 300 | Komajiro +100 | +100 | If Komasan is in play and awake when Komajiro goes to sleep, put 1 opposing Yo-kai to sleep also. |
Komasan (145) Card | 145 | Komasan | Yo-kai | 3 | Charming | Uncommon | 400 | Komasan +200 | +100 | Komasan gains +200 Power if you have Komajiro in play and awake. |
Leadoni (146) Card | 146 | Leadoni | Yo-kai | 3 | Shady | Uncommon | 400 | Leadoni +200 | +100 | When Leadoni attacks, you may choose an opposing Yo-kai, and that Yo-kai must block if it can. |
Mochismo (147) Card | 147 | Mochismo | Yo-kai | 2 | Brave | Uncommon | 300 | Mochismo +100 | +100 | Mochismo gains +300 Power if any of your Yo-kai are sleeping. |
Negatibuzz (148) Card | 148 | Negatibuzz | Yo-kai | 1 | Shady | Uncommon | 200 | Negatibuzz +100 | +100 | If you have fewer Life cards than your opponent, untap Negatibuzz at the end of your turn/ |
Pandle (149) Card | 149 | Pandle | Yo-kai | 1 | Brave | Uncommon | 200 | Pandle +100 | +100 | When Pandle attacks, draw 1 card. |
Pupsicle (150) Card | 150 | Pupsicle | Yo-kai | 1 | Charming | Uncommon | 200 | Pupsicle +100 | +100 | When Pupsicle is put to sleep, tap 1 opposing Yo-kai. |
Shmoopie (151) Card | 151 | Shmoopie | Yo-kai | 3 | Charming | Uncommon | 400 | Shmoopie +200 | +100 | Shmoopie cannot be blocked by Yo-kai int he Charming Tribe. |
Suspicioni (152) Card | 152 | Suspicioni | Yo-kai | 4 | Shady | Uncommon | 500 | Suspicioni +200 | +200 | When Suspicioni goes to sleep, draw 1 card. |
Undy (153) Card | 153 | Undy | Yo-kai | 3 | Brave | Uncommon | 400 | Undy +100 | +200 | When Undy wins a battle, draw 1 card. |
Walkappa (154) Card | 154 | Walkappa | Yo-kai | 3 | Charming | Foil | 400 | Walkappa +100 | +200 | When Walkappa attacks, draw 1 card. |
Blazion (155) Card | 155 | Blazion | Yo-kai | 4 | Brave | Foil | 500 | Blazion +200 | +200 | Blazion gets +200 Power when attacking but must attack each turn if it can. |
Jibanyan (156) Card | 156 | Jibanyan | Yo-kai | 3 | Charming | Foil | 300 | Jibanyan +200 | +100 | Untap Jibanyan at the end of your turn. |
Burst of Energy (157) Card | 157 | Action | 2 | Common | At the end of this turn, you may untap all of your Yo-kai. | |||||
Do Your Thing! (158) Card | 158 | Action | 2 | Common | Flip a Yo-kai Medal. If the flip is a success, wake up one of your Yo-kai, and put an opposing Yo-kai to sleep. |