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Last modified on 25 August 2016, at 01:56
TCG Cards
Revision as of 01:56, 25 August 2016 by
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Category:Cards
| ?Number#- | ?Yo-kai | ?Type | ?Energy Cost | ?Tribe | ?Rarity | ?Power | ?Power Up Bonus | ?Tribe Bonus | ?Special Ability | mainlabel = Card | he...")
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Card
Number
Yo-kai
Type
Energy Cost
Tribe
Rarity
Power
Power Up Bonus
Tribe Bonus
Special Ability
B3-NK1 (1) Card
1
B3-NK1
Yo-kai
3
Brave
Common
400
B3-NK1 +100
+200
Yo-kai in battle with B3-NK1 may not use Power Up bonuses.
Babblong (2) Card
2
Babblong
Yo-kai
2
Slippery
Common
300
Babblong +100
+200
Blazion (3) Card
3
Blazion
Yo-kai
2
Brave
Common
300
Blazion +200
+100
Bruff (4) Card
4
Bruff
Yo-kai
4
Tough
Common
500
Bruff +200
+300
Castelius III (5) Card
5
Castelius III
Yo-kai
3
Tough
Common
400
Castelius III +100
+200
Chatalie (6) Card
6
Chatalie
Yo-kai
1
Shady
Common
200
Chatalie +100
+200
Coughkoff (7) Card
7
Coughkoff
Yo-kai
0
Eerie
Common
100
Coughkoff +100
+100
Cruncha (8) Card
8
Cruncha
Yo-kai
5
Brave
Common
600
Cruncha +200
+300
Cynake (9) Card
9
Cynake
Yo-kai
3
Slippery
Common
400
Cynake +200
+100
Cynake gets +200 Power when attacking, but must attack each turn if it is able.
Darumacho (10) Card
10
Darumacho
Yo-kai
3
Tough
Common
400
Darumacho +200
+200
Dismarelda (11) Card
11
Dismarelda
Yo-kai
2
Eerie
Common
300
Dismarelda +100
+200
Droplette (12) Card
12
Droplette
Yo-kai
0
Eerie
Common
100
Droplette +100
+100
Fidgephant (13) Card
13
Fidgephant
Yo-kai
3
Tough
Common
400
Fidgephant +200
+200
Frostina (14) Card
14
Frostina
Yo-kai
3
Charming
Common
400
Frostina +200
+100
When Frostina attacks, tap an opposing Yo-kai with a Yo-kai Energy Cost of 3 or less.
Grubsnitch (15) Card
15
Grubsnitch
Yo-kai
1
Heartful
Common
200
Grubsnitch +100
+200
Happierre (16) Card
16
Happierre
Yo-kai
3
Heartful
Common
400
Happierre +200
+200
Heheheel (17) Card
17
Heheheel
Yo-kai
2
Slippery
Common
300
Heheheel +200
+100
Hidabat (18) Card
18
Hidabat
Yo-kai
2
Shady
Common
300
Hidabat +200
+100
Hungramps (19) Card
19
Hungramps
Yo-kai
1
Heartful
Common
200
Hungramps +100
+200
Illoo (20) Card
20
Illoo
Yo-kai
2
Mysterious
Common
300
Illoo +100
+200
Jibanyan (21) Card
21
Jibanyan
Yo-kai
1
Charming
Common
200
Jibanyan +100
+200
Kapunki (22) Card
22
Kapunki
Yo-kai
4
Brave
Common
500
Kapunki +200
+200
Komasan (23) Card
23
Komasan
Yo-kai
1
Charming
Common
200
Komasan +100
+200
Ake (24) Card
24
Ake
Yo-kai
0
Shady
Common
100
Ake +100
+100
Negatibuzz (25) Card
25
Negatibuzz
Yo-kai
1
Shady
Common
200
Negatibuzz +100
+200
Pandle (26) Card
26
Pandle
Yo-kai
1
Brave
Common
200
Pandle +100
+200
Peckpocket (27) Card
27
Peckpocket
Yo-kai
0
Eerie
Common
100
Peckpocket +100
+100
Q'wit (28) Card
28
Q'wit
Yo-kai
3
Mysterious
Common
400
Q'wit +200
+200
Rhinoggin (29) Card
29
Rhinoggin
Yo-kai
4
Tough
Common
500
Rhinoggin +200
+300
Robonyan (30) Card
30
Artificial intelligence
Yo-kai
4
Tough
Common
500
Robonyan +100
+300
Roughraff (31) Card
31
Roughraff
Yo-kai
2
Tough
Common
300
Roughraff +100
+200
Signibble (32) Card
32
Signibble
Yo-kai
2
Mysterious
Common
300
Signibble +100
+200
Snotsolong (33) Card
33
Snotsolong
Yo-kai
0
Mysterious
Common
100
Snotsolong +100
+100
Spenp (34) Card
34
Spenp
Yo-kai
2
Slippery
Common
300
Spenp +100
+200
Steppa (35) Card
35
Steppa
Yo-kai
0
Heartful
Common
100
Steppa +100
+100
Suspicioni (36) Card
36
Suspicioni
Yo-kai
1
Shady
Common
200
Suspicioni +100
+200
Tattletell (37) Card
37
Tattletell
Yo-kai
1
Mysterious
Common
200
Tattletell +100
+200
Urnaconda (38) Card
38
Urnaconda
Yo-kai
2
Slippery
Common
300
Urnaconda +100
+200
Walkappa (39) Card
39
Walkappa
Yo-kai
1
Charming
Common
200
Walkappa +100
+200
Wiglin (40) Card
40
Wiglin
Yo-kai
0
Heartful
Common
100
Wiglin +100
+100
Abodabat (41) Card
41
Abodabat
Yo-kai
3
Shady
Uncommon
400
Abodabat +200
+200
Awevil (42) Card
42
Awevil
Yo-kai
3
Shady
Uncommon
400
Awevil +200
+200
Azure Dragon (43) Card
43
Azure Dragon
Yo-kai
4
Slippery
Uncommon
500
Azure Dragon +200
+300
Bruff (44) Card
44
Bruff
Yo-kai
5
Tough
Uncommon
600
Bruff +100
+100
Bruff gains +100 Power for each awake Yo-kai your opponent has in play.
Castelius II (45) Card
45
Castelius II
Yo-kai
4
Tough
Uncommon
500
Castelius II +200
+200
Castelius III (46) Card
46
Castelius III
Yo-kai
4
Tough
Uncommon
500
Castelius III +200
+200
Yo-kai that lose a battle against Castelius III do not go to sleep. Castelius III untaps at the end of your turn.
Cheeksqueek (47) Card
47
Cheeksqueek
Yo-kai
2
Eerie
Uncommon
300
Cheeksqueek +100
+100
Confuze (48) Card
48
Confuze
Yo-kai
3
Slippery
Uncommon
400
Confuze +200
+200
Coughkoff (49) Card
49
Coughkoff
Yo-kai
2
Eerie
Uncommon
300
Coughkoff +100
+100
If Coughkoff loses a battle and goes to sleep, the opposing Yo-kai also goes to sleep.
Darumacho (50) Card
50
Darumacho
Yo-kai
4
Tough
Uncommon
500
Darumacho +200
+200
Darumacho gains +300 Power if you have no other awake Yo-kai.
Dismarelda (51) Card
51
Dismarelda
Yo-kai
3
Eerie
Uncommon
400
Dismarelda +200
+100
When Dismarelda battles, unless your opponent flips a Yo-kai Medal and it lands faceup, the opposing Yo-kai's Power is 0.
Duchoo (52) Card
52
Duchoo
Yo-kai
2
Mysterious
Uncommon
300
Duchoo +100
+100
When Duchoo battles, neither player may flip any Yo-kai Medals.
Dulluma (53) Card
53
Dulluma
Yo-kai
1
Tough
Uncommon
100
Dulluma +200
+200
Dulluma gains +100 Power for each other Tribe you have in play.
Grubsnitch (54) Card
54
Grubsnitch
Yo-kai
2
Heartful
Uncommon
300
Grubsnitch +100
+100
Grubsnitch gains +200 Power versus Yo-kai in the Mysterious Tribe.
Heheheel (55) Card
55
Heheheel
Yo-kai
4
Slippery
Uncommon
500
Heheheel +200
+200
If your opponent fails a Yo-kai Medal flip against Heheheel, you may tap another Yo-kai.
Hungramps (56) Card
56
Hungramps
Yo-kai
2
Heartful
Uncommon
300
Hungramps +100
+100
If Hungramps loses a battle, your opponent must choose and discard 1 card from their hand.
Jibanyan (57) Card
57
Jibanyan
Yo-kai
2
Charming
Uncommon
300
Jibanyan +100
+200
Mochismo (58) Card
58
Mochismo
Yo-kai
2
Brave
Uncommon
300
Mochismo +100
+200
Pandle (59) Card
59
Pandle
Yo-kai
2
Brave
Uncommon
300
Pandle +100
+100
Rhinoggin (60) Card
60
Rhinoggin
Yo-kai
5
Tough
Uncommon
600
Rhinoggin +200
+200
If Rhinoggin successfully defends an attack, untap one of your other Yo-kai.
Rhyth (61) Card
61
Rhyth
Yo-kai
1
Heartful
Uncommon
200
Rhyth +100
+200
Shogunyan (62) Card
62
Shogunyan
Yo-kai
4
Brave
Uncommon
500
Shogunyan +300
+200
When you play Shogunyan, flip a Yo-kai Medal. If it lands facedown, put Shogunyan and any opposing Yo-kai to sleep.
Shrook (63) Card
63
Shrook
Yo-kai
3
Slippery
Uncommon
400
Shrook +200
+100
Whenever you Power Up Shrook, draw 1 additional card.
Signibble (64) Card
64
Signibble
Yo-kai
3
Mysterious
Uncommon
300
Signibble +200
+200
Signibble gains +300 Power when defending.
Snotsolong (65) Card
65
Snotsolong
Yo-kai
1
Mysterious
Uncommon
200
Snotsolong +100
+100
Untap Snotsolong at the end of your turn.
Spenp (66) Card
66
Spenp
Yo-kai
3
Slippery
Uncommon
400
Spenp +200
+100
When Spenp is played, both players reveal their hands. Each player discards their card with the highest Yo-kai Energy Cost.
Urnaconda (67) Card
67
Urnaconda
Yo-kai
3
Slippery
Uncommon
400
Urnaconda +200
+100
Urnaconda cannot be blocked by Yo-kai in the Shady or Mysterious Tribes.
Venoct (68) Card
68
Venoct
Yo-kai
4
Slippery
Uncommon
500
Venoct +200
+300
Walldin (69) Card
69
Walldin
Yo-kai
3
Tough
Uncommon
400
Walldin +200
+200
Wazzat (70) Card
70
Wazzat
Yo-kai
0
Mysterious
Uncommon
100
Wazzat +100
+100
Abodabat (71) Card
71
Abodabat
Yo-kai
4
Shady
Foil
500
Abodabat +200
+200
Abodabat gains +400 Power if no other Yo-kai have attacked yet this turn.
Awevil (72) Card
72
Awevil
Yo-kai
5
Shady
Foil
600
Awevil +300
+100
Awevil gains +200 Power for each Tribe, other than Shady, your opponent has awake and in play.
Azure Dragon (73) Card
73
Azure Dragon
Yo-kai
5
Slippery
Foil
600
Azure Dragon +200
+200
Yo-kai with a Yo-kai Energy Cost of 3 or less cannot block Azure Dragon.
B3-NK1 (74) Card
74
B3-NK1
Yo-kai
5
Brave
Foil
600
B3-NK1 +200
+200
When B3-NK1 attacks, your opponent must choose and discard a Power Up card.
Babblong (75) Card
75
Babblong
Yo-kai
3
Slippery
Foil
400
Babblong +200
+200
Babblong gets +400 Power against Yo-kai in the Slippery Tribe.
Blazion (76) Card
76
Blazion
Yo-kai
4
Brave
Foil
500
Blazion +200
+200
While Blazion is untapped, your opponent must attack with at least 1 Yo-kai during their turn.
Chatalie (77) Card
77
Chatalie
Yo-kai
2
Eerie
Foil
300
Chatalie +100
+100
When Chatalie attacks, if you choose to flip a Yo-kai Medal and it lands facedown, neither Yo-kai will go to sleep this battle.
Cheeksqueek (78) Card
78
Cheeksqueek
Yo-kai
4
Eerie
Foil
500
Cheeksqueek +200
+200
When Cheeksqueek attacks, if your opponent has only one Tribe able to defend, tap any 2 Yo-kai.
Cruncha (79) Card
79
Cruncha
Yo-kai
6
Brave
Foil
800
Cruncha +300
+300
When you successfully flip a Yo-kai Medal and Cruncha wins the battle, your opponent draws 1 Life card.
Cynake (80) Card
80
Cynake
Yo-kai
5
Slippery
Foil
600
Cynake +200
+200
When you play Cynake, each player picks one of their Yo-kai in play and discards that stack.
Droplette (81) Card
81
Droplette
Yo-kai
2
Eerie
Foil
300
Droplette +100
+100
Yo-kai with a Yo-kai Energy Cost of 3 or more can't defend against Droplette.
Fidgephant (82) Card
82
Fidgephant
Yo-kai
4
Tough
Foil
500
Fidgephant +200
+200
Yo-kai wth 2 or more Power Ups cannot defend against Fidgephant.
Frostina (83) Card
83
Frostina
Yo-kai
4
Charming
Foil
500
Frostina +200
+100
When Frostina attacks, tap all opposing Yo-kai with a Yo-kai Energy Cost of 2 or less.
Grumples (84) Card
84
Grumples
Yo-kai
4
Eerie
Foil
500
Grumples +300
+100
Happierre (85) Card
85
Happierre
Yo-kai
5
Heartful
Foil
600
Happierre +200
+200
When Happierre blocks and goes to sleep, if you have no remaining awake Yo-kai, your opponent cannot make any more attacks this turn.
Hidabat (86) Card
86
Hidabat
Yo-kai
3
Shady
Foil
400
Hidabat +200
+100
When Hidabat attacks and makes your opponent draw a Life card, you may attack again if your opponent has more Life cards than you do.
Illoo (87) Card
87
Illoo
Yo-kai
4
Mysterious
Foil
500
Illoo +200
+200
When Illoo goes to sleep, draw 1 card.
Jibanyan (88) Card
88
Jibanyan
Yo-kai
3
Charming
Foil
400
Jibanyan +200
+100
When Jibanyan goes to sleep, if you have any other sleeping Yo-kai in the Charming Tribe, wake them up, and untap them.
Kapunki (89) Card
89
Kapunki
Yo-kai
5
Brave
Foil
600
Kapunki +200
+200
Once per turn, if Kapunki is tapped, you may discard any card to untap Kapunki when your opponent attacks.
Komajiro (90) Card
90
Komajiro
Yo-kai
3
Charming
Foil
400
Komajiro +200
+100
Komajiro gets +300 Power when you have Komasan awake and in play.
Komasan (91) Card
91
Komasan
Yo-kai
2
Charming
Foil
300
Komasan +100
+100
Komasan gains +400 Power if you have Komajiro awake and in play.
Komiger (92) Card
92
Komiger
Yo-kai
3
Charming
Foil
400
Komajiro +200
+200
If you place Komiger on your Komajiro, wake up all of your Yo-kai.
Kyubi (93) Card
93
Kyubi
Yo-kai
5
Mysterious
Foil
600
Kyubi +200
+300
When Kyubi attacks or defends, if you flip a Yo-kai Medal and it lands facep, you may double Kyubi's Power Up bonus or draw 1 card.
Ake (94) Card
94
Ake
Yo-kai
2
Shady
Foil
300
Ake +100
+200
When Ake is played, remove a Power Up card from all opposing Yo-kai with two Power Up cards.
Mochismo (95) Card
95
Mochismo
Yo-kai
4
Brave
Foil
500
Mochismo +200
+200
Mochismo gains +300 Power if all your other Yo-kai in play are tapped or sleeping.
Negatibuzz (96) Card
96
Negatibuzz
Yo-kai
2
Shady
Foil
300
Negatibuzz +100
+100
When Negatibuzz is placed, tap 1 opposing Yo-kai.
Peckpocket (97) Card
97
Peckpocket
Yo-kai
2
Eerie
Foil
300
Peckpocket +100
+100
When Peckpocket attacks and makes your opponent draw a Life card, your opponent must discard 1 Actio card from their hand or reveal that they have none.
Q'wit (98) Card
98
Q'wit
Yo-kai
4
Mysterious
Foil
500
Q'wit +200
+200
When this Yo-kai blocks, if the block is successful, tap all Yo-kai of the same Tribe as the blocked Yo-kai.
Rhyth (99) Card
99
Rhyth
Yo-kai
3
Heartful
Foil
400
Rhyth +200
+100
If you have Rhyth in play when you place a new Yo-kai in the Heartful Tribe, draw 1 card.
Robonyan (100) Card
100
Artificial intelligence
Yo-kai
5
Tough
Foil
600
Robonyan +200
+200
You may flip your Yo-Kai Medal twice when Robonyan battles and get a Power Up for each success.
Roughraff (101) Card
101
Roughraff
Yo-kai
3
Tough
Foil
300
Roughraff +200
+200
When Roughraff attacks, your opponent must immediately put any Charming and Heartful Yo-kai Medals they have into their Used area.
Shogunyan (102) Card
102
Shogunyan
Yo-kai
5
Brave
Foil
700
Shogunyan +200
+200
When Shogunyan is placed, flip a Yo-kai Medal. If it lands faceup, discard all Jibanyans in play. Wake this Yo-kai up at the start of your turn.
Steppa (103) Card
103
Steppa
Yo-kai
2
Heartful
Foil
300
Steppa +100
+100
Steppa gains +200 Power for each other awake Yo-kai you have in the Heartful Tribe.
Suspicioni (104) Card
104
Suspicioni
Yo-kai
4
Shady
Foil
500
Suspicioni +200
+200
When Suspicioni is put to sleep, wake up one of your Yo-kai.
Tattletell (105) Card
105
Tattletell
Yo-kai
2
Mysterious
Foil
300
Tattletell +100
+100
When Tattletell attacks, you may look at your opponent's hand.
Venoct (106) Card
106
Venoct
Yo-kai
5
Slippery
Foil
600
Venoct +200
+300
When Venoct attacks or defends, recover 1 Yo-kai Medal from your Used area.
Walkappa (107) Card
107
Walkappa
Yo-kai
3
Charming
Foil
400
Walkappa +200
+100
When Walkappa wins a battle, draw 1 card.
Walldin (108) Card
108
Walldin
Yo-kai
5
Tough
Foil
600
Walldin +200
+200
Your other Yo-kai in play gain +200 Power when defending while Walldin is awake and in play.
Wazzat (109) Card
109
Wazzat
Yo-kai
2
Mysterious
Foil
300
Wazzat +100
+100
When you place Wazzat, discard 2 cards from your hand and draw 2 cards.
Wiglin (110) Card
110
Wiglin
Yo-kai
2
Heartful
Foil
300
Wiglin +100
+100
When Wiglin is awake, draw 1 card whenever you place another Yo-kai in the Heartful Tribe.
Bear's Enthusiasm (111) Card
111
Action
0
Uncommon
All your Yo-kai gain +200 Power this turn. If you win a battle this turn, draw 1 card.
Wakey-Wakey (112) Card
112
Action
2
Uncommon
You may wake up up to 2 of your Yo-kai.
Never-Ending Chocolate (113) Card
113
Action
3
Uncommon
Whenever you would put a Yo-kai Medal in your Used area this turn, recover it at the end of a battle.
Katie's Charm (114) Card
114
Action
2
Uncommon
Your attacking Yo-kai immediately wake up the first time they are put to sleep this turn.
Eye of the Tiger (115) Card
115
Action
3
Uncommon
If you make your opponent draw a Life card this turn, you may continue to attack until you make them draw a second Life card (or choose to stop).
Malfunction (116) Card
116
Action
0
Uncommon
Your opponent's next Yo-kai Medal flip automatically fails.
Nyight-Nyight (117) Card
117
Action
0
Uncommon
Put any 1 of your Yo-kai to sleep.
Terror Time (118) Card
118
Action
3
Uncommon
Put 2 of your Yo-kai and 2 of your opponent's Yo-kai of your choice to sleep.
Samurai Don't Sleep (119) Card
119
Action
1
Uncommon
Wake up 1 of your Yo-kai. That Yo-kai cannot be put to sleep in its next battle this turn.
Whisper's Advice (120) Card
120
Action
2
Uncommon
Flip a Yo-kai Medal. If the flip is a success, draw 2 cards. Otherwise, draw 1 card.
Awevil (121) Card
121
Awevil
Yo-kai
4
Shady
Uncommon
500
Awevil +200
+300
B3-NK1 (122) Card
122
B3-NK1
Yo-kai
3
Brave
Common
400
B3-NK1 +200
+200
Blazion (123) Card
123
Blazion
Yo-kai
3
Brave
Common
400
Blazion +100
+100
Dazzabel (124) Card
124
Dazzabel
Yo-kai
0
Charming
Common
100
Dazzabel +100
+100
Frostina (125) Card
125
Frostina
Yo-kai
4
Charming
Common
500
Frostina +200
+300
Hidabat (126) Card
126
Hidabat
Yo-kai
1
Shady
Common
200
Hidabat +200
+200
Jibanyan (127) Card
127
Jibanyan
Yo-kai
0
Charming
Common
100
Jibanyan +100
+100
Komajiro (128) Card
128
Komajiro
Yo-kai
1
Charming
Common
200
Komajiro +100
+200
Komasan (129) Card
129
Komasan
Yo-kai
0
Charming
Common
100
Komasan +100
+100
Leadoni (130) Card
130
Leadoni
Yo-kai
1
Shady
Common
200
Leadoni +100
+200
Mochismo (131) Card
131
Mochismo
Yo-kai
1
Brave
Common
200
Mochismo +100
+200
Negatibuzz (132) Card
132
Negatibuzz
Yo-kai
0
Shady
Common
100
Negatibuzz +100
+100
Pandle (133) Card
133
Pandle
Yo-kai
0
Brave
Common
100
Pandle +100
+100
Pupsicle (134) Card
134
Pupsicle
Yo-kai
0
Charming
Common
100
Pupsicle +100
+100
Shmoopie (135) Card
135
Shmoopie
Yo-kai
2
Charming
Common
300
Shmoopie +200
+100
Suspicioni (136) Card
136
Suspicioni
Yo-kai
2
Shady
Common
300
Suspicioni +100
+200
Undy (137) Card
137
Undy
Yo-kai
2
Brave
Common
300
Undy +100
+200
Walkappa (138) Card
138
Walkappa
Yo-kai
2
Charming
Common
300
Walkappa +100
+200
Awevil (139) Card
139
Awevil
Yo-kai
5
Shady
Uncommon
600
Awevil +200
+300
Awevil gains +300 Power when battling Yo-kai in the Charming Tribe.
B3-NK1 (140) Card
140
B3-NK1
Yo-kai
4
Brave
Uncommon
500
B3-NK1 +200
+200
When B3-NK1 attacks, your opponent must discard 1 Power Up card they have in play.
Dazzabel (141) Card
141
Dazzabel
Yo-kai
1
Charming
Uncommon
200
Dazzabel +100
+100
Dazzabel gains +100 Power when attacking.
Frostina (142) Card
142
Frostina
Yo-kai
5
Charming
Uncommon
600
Frostina +200
+300
When Frostina wins a battle, tap all other Yo-kai of the same Tribe.
Hidabat (143) Card
143
Hidabat
Yo-kai
2
Shady
Uncommon
300
Hidabat +100
+100
Hidabat cannot be blocked by Yo-kai in the Charming Tribe.
Komajiro (144) Card
144
Komajiro
Yo-kai
2
Charming
Foil
300
Komajiro +100
+100
If Komasan is in play and awake when Komajiro goes to sleep, put 1 opposing Yo-kai to sleep also.
Komasan (145) Card
145
Komasan
Yo-kai
3
Charming
Uncommon
400
Komasan +200
+100
Komasan gains +200 Power if you have Komajiro in play and awake.
Leadoni (146) Card
146
Leadoni
Yo-kai
3
Shady
Uncommon
400
Leadoni +200
+100
When Leadoni attacks, you may choose an opposing Yo-kai, and that Yo-kai must block if it can.
Mochismo (147) Card
147
Mochismo
Yo-kai
2
Brave
Uncommon
300
Mochismo +100
+100
Mochismo gains +300 Power if any of your Yo-kai are sleeping.
Negatibuzz (148) Card
148
Negatibuzz
Yo-kai
1
Shady
Uncommon
200
Negatibuzz +100
+100
If you have fewer Life cards than your opponent, untap Negatibuzz at the end of your turn/
Pandle (149) Card
149
Pandle
Yo-kai
1
Brave
Uncommon
200
Pandle +100
+100
When Pandle attacks, draw 1 card.
Pupsicle (150) Card
150
Pupsicle
Yo-kai
1
Charming
Uncommon
200
Pupsicle +100
+100
When Pupsicle is put to sleep, tap 1 opposing Yo-kai.
Shmoopie (151) Card
151
Shmoopie
Yo-kai
3
Charming
Uncommon
400
Shmoopie +200
+100
Shmoopie cannot be blocked by Yo-kai int he Charming Tribe.
Suspicioni (152) Card
152
Suspicioni
Yo-kai
4
Shady
Uncommon
500
Suspicioni +200
+200
When Suspicioni goes to sleep, draw 1 card.
Undy (153) Card
153
Undy
Yo-kai
3
Brave
Uncommon
400
Undy +100
+200
When Undy wins a battle, draw 1 card.
Walkappa (154) Card
154
Walkappa
Yo-kai
3
Charming
Foil
400
Walkappa +100
+200
When Walkappa attacks, draw 1 card.
Blazion (155) Card
155
Blazion
Yo-kai
4
Brave
Foil
500
Blazion +200
+200
Blazion gets +200 Power when attacking but must attack each turn if it can.
Jibanyan (156) Card
156
Jibanyan
Yo-kai
3
Charming
Foil
300
Jibanyan +200
+100
Untap Jibanyan at the end of your turn.
Burst of Energy (157) Card
157
Action
2
Common
At the end of this turn, you may untap all of your Yo-kai.
Do Your Thing! (158) Card
158
Action
2
Common
Flip a Yo-kai Medal. If the flip is a success, wake up one of your Yo-kai, and put an opposing Yo-kai to sleep.