Difference between revisions of "4 Energy Cards"
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Latest revision as of 06:18, 26 August 2016
Card | Number | Yo-kai | Type | Tribe | Rarity | Power | Power Up Bonus | Tribe Bonus | Special Ability |
---|---|---|---|---|---|---|---|---|---|
Bruff (4) Card | 4 | Bruff | Yo-kai | Tough | Common | 500 | Bruff +200 | +300 | |
Kapunki (22) Card | 22 | Kapunki | Yo-kai | Brave | Common | 500 | Kapunki +200 | +200 | |
Rhinoggin (29) Card | 29 | Rhinoggin | Yo-kai | Tough | Common | 500 | Rhinoggin +200 | +300 | |
Robonyan (30) Card | 30 | Artificial intelligence | Yo-kai | Tough | Common | 500 | Robonyan +100 | +300 | |
Azure Dragon (43) Card | 43 | Azure Dragon | Yo-kai | Slippery | Uncommon | 500 | Azure Dragon +200 | +300 | |
Castelius II (45) Card | 45 | Castelius II | Yo-kai | Tough | Uncommon | 500 | Castelius II +200 | +200 | |
Castelius III (46) Card | 46 | Castelius III | Yo-kai | Tough | Uncommon | 500 | Castelius III +200 | +200 | Yo-kai that lose a battle against Castelius III do not go to sleep. Castelius III untaps at the end of your turn. |
Darumacho (50) Card | 50 | Darumacho | Yo-kai | Tough | Uncommon | 500 | Darumacho +200 | +200 | Darumacho gains +300 Power if you have no other awake Yo-kai. |
Heheheel (55) Card | 55 | Heheheel | Yo-kai | Slippery | Uncommon | 500 | Heheheel +200 | +200 | If your opponent fails a Yo-kai Medal flip against Heheheel, you may tap another Yo-kai. |
Shogunyan (62) Card | 62 | Shogunyan | Yo-kai | Brave | Uncommon | 500 | Shogunyan +300 | +200 | When you play Shogunyan, flip a Yo-kai Medal. If it lands facedown, put Shogunyan and any opposing Yo-kai to sleep. |
Venoct (68) Card | 68 | Venoct | Yo-kai | Slippery | Uncommon | 500 | Venoct +200 | +300 | |
Abodabat (71) Card | 71 | Abodabat | Yo-kai | Shady | Foil | 500 | Abodabat +200 | +200 | Abodabat gains +400 Power if no other Yo-kai have attacked yet this turn. |
Blazion (76) Card | 76 | Blazion | Yo-kai | Brave | Foil | 500 | Blazion +200 | +200 | While Blazion is untapped, your opponent must attack with at least 1 Yo-kai during their turn. |
Cheeksqueek (78) Card | 78 | Cheeksqueek | Yo-kai | Eerie | Foil | 500 | Cheeksqueek +200 | +200 | When Cheeksqueek attacks, if your opponent has only one Tribe able to defend, tap any 2 Yo-kai. |
Fidgephant (82) Card | 82 | Fidgephant | Yo-kai | Tough | Foil | 500 | Fidgephant +200 | +200 | Yo-kai wth 2 or more Power Ups cannot defend against Fidgephant. |
Frostina (83) Card | 83 | Frostina | Yo-kai | Charming | Foil | 500 | Frostina +200 | +100 | When Frostina attacks, tap all opposing Yo-kai with a Yo-kai Energy Cost of 2 or less. |
Grumples (84) Card | 84 | Grumples | Yo-kai | Eerie | Foil | 500 | Grumples +300 | +100 | |
Illoo (87) Card | 87 | Illoo | Yo-kai | Mysterious | Foil | 500 | Illoo +200 | +200 | When Illoo goes to sleep, draw 1 card. |
Mochismo (95) Card | 95 | Mochismo | Yo-kai | Brave | Foil | 500 | Mochismo +200 | +200 | Mochismo gains +300 Power if all your other Yo-kai in play are tapped or sleeping. |
Q'wit (98) Card | 98 | Q'wit | Yo-kai | Mysterious | Foil | 500 | Q'wit +200 | +200 | When this Yo-kai blocks, if the block is successful, tap all Yo-kai of the same Tribe as the blocked Yo-kai. |
Suspicioni (104) Card | 104 | Suspicioni | Yo-kai | Shady | Foil | 500 | Suspicioni +200 | +200 | When Suspicioni is put to sleep, wake up one of your Yo-kai. |
Awevil (121) Card | 121 | Awevil | Yo-kai | Shady | Uncommon | 500 | Awevil +200 | +300 | |
Frostina (125) Card | 125 | Frostina | Yo-kai | Charming | Common | 500 | Frostina +200 | +300 | |
B3-NK1 (140) Card | 140 | B3-NK1 | Yo-kai | Brave | Uncommon | 500 | B3-NK1 +200 | +200 | When B3-NK1 attacks, your opponent must discard 1 Power Up card they have in play. |
Suspicioni (152) Card | 152 | Suspicioni | Yo-kai | Shady | Uncommon | 500 | Suspicioni +200 | +200 | When Suspicioni goes to sleep, draw 1 card. |
Blazion (155) Card | 155 | Blazion | Yo-kai | Brave | Foil | 500 | Blazion +200 | +200 | Blazion gets +200 Power when attacking but must attack each turn if it can. |