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IV

1,401 bytes added, 12:22, 7 November 2016
/* Yo-kai Watch 2 */
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{{see also|EV}}
[[__TOC__==Yo-kai Watch 2=={{:IV]] stands for [[Individual Values]]in Yo-kai Watch 2}}
==Yo-kai Watch 1==
[[IV]] stands for [[Individual Values]].
IVs are present in Yo-kai Watch. IVs are determined immediately after befriending or recruiting a [[Yo-kai]]. Newly [[Evolution|evolved]] or [[Fusion|fused]] Yo-kai are treated as new IV. Newly Evolved/Fused yo-kai will adopt [[stats]] as though they were leveled from start-to-finish as their "default" Attitude, just like freshly recruited Yo-Kai do. "IVs" are balanced out, so unlike Pokémon, you cannot simply have one Yo-Kai with "perfect stats" all around. However, IVs placed into stats that are naturally high on the Yo-Kai have a bigger impact than those placed in lower stats. This was already known from my experiments into IVs in the past, but it's confirmed now. "IVs" from pre-evolved forms DO matter for the evolved/fused Yo-Kai, but it is not a direct translation. The newly evolved/fused Yo-Kai will have its own "IVs", but will incorporate the "IVs" of the pre-evolved/fusion material Yo-Kai into its stats as well. This is contrary to what was formerly understood in my guide. There is a special "Tribal IV" separate from the "IVs" of each base monster that raise a particular stat extra for each Tribe. For example, all Tough Tribe members have a bonus "IV" level for Defense that can really jack up that stat.    [[Category:Terms]] [[Category:Mechanics]] [[Category:Yo-kai Watch 1]] [[Category:Yo-kai Watch 2]]