4 Energy Cards

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CardNumberYo-kaiTypeTribeRarityPowerPower Up BonusTribe BonusSpecial Ability
Bruff (4) Card4BruffYo-kaiToughCommon500Bruff +200+300
Kapunki (22) Card22KapunkiYo-kaiBraveCommon500Kapunki +200+200
Rhinoggin (29) Card29RhinogginYo-kaiToughCommon500Rhinoggin +200+300
Robonyan (30) Card30Artificial intelligenceYo-kaiToughCommon500Robonyan +100+300
Azure Dragon (43) Card43Azure DragonYo-kaiSlipperyUncommon500Azure Dragon +200+300
Castelius II (45) Card45Castelius IIYo-kaiToughUncommon500Castelius II +200+200
Castelius III (46) Card46Castelius IIIYo-kaiToughUncommon500Castelius III +200+200Yo-kai that lose a battle against Castelius III do not go to sleep. Castelius III untaps at the end of your turn.
Darumacho (50) Card50DarumachoYo-kaiToughUncommon500Darumacho +200+200Darumacho gains +300 Power if you have no other awake Yo-kai.
Heheheel (55) Card55HeheheelYo-kaiSlipperyUncommon500Heheheel +200+200If your opponent fails a Yo-kai Medal flip against Heheheel, you may tap another Yo-kai.
Shogunyan (62) Card62ShogunyanYo-kaiBraveUncommon500Shogunyan +300+200When you play Shogunyan, flip a Yo-kai Medal. If it lands facedown, put Shogunyan and any opposing Yo-kai to sleep.
Venoct (68) Card68VenoctYo-kaiSlipperyUncommon500Venoct +200+300
Abodabat (71) Card71AbodabatYo-kaiShadyFoil500Abodabat +200+200Abodabat gains +400 Power if no other Yo-kai have attacked yet this turn.
Blazion (76) Card76BlazionYo-kaiBraveFoil500Blazion +200+200While Blazion is untapped, your opponent must attack with at least 1 Yo-kai during their turn.
Cheeksqueek (78) Card78CheeksqueekYo-kaiEerieFoil500Cheeksqueek +200+200When Cheeksqueek attacks, if your opponent has only one Tribe able to defend, tap any 2 Yo-kai.
Fidgephant (82) Card82FidgephantYo-kaiToughFoil500Fidgephant +200+200Yo-kai wth 2 or more Power Ups cannot defend against Fidgephant.
Frostina (83) Card83FrostinaYo-kaiCharmingFoil500Frostina +200+100When Frostina attacks, tap all opposing Yo-kai with a Yo-kai Energy Cost of 2 or less.
Grumples (84) Card84GrumplesYo-kaiEerieFoil500Grumples +300+100
Illoo (87) Card87IllooYo-kaiMysteriousFoil500Illoo +200+200When Illoo goes to sleep, draw 1 card.
Mochismo (95) Card95MochismoYo-kaiBraveFoil500Mochismo +200+200Mochismo gains +300 Power if all your other Yo-kai in play are tapped or sleeping.
Q'wit (98) Card98Q'witYo-kaiMysteriousFoil500Q'wit +200+200When this Yo-kai blocks, if the block is successful, tap all Yo-kai of the same Tribe as the blocked Yo-kai.
Suspicioni (104) Card104SuspicioniYo-kaiShadyFoil500Suspicioni +200+200When Suspicioni is put to sleep, wake up one of your Yo-kai.
Awevil (121) Card121AwevilYo-kaiShadyUncommon500Awevil +200+300
Frostina (125) Card125FrostinaYo-kaiCharmingCommon500Frostina +200+300
B3-NK1 (140) Card140B3-NK1Yo-kaiBraveUncommon500B3-NK1 +200+200When B3-NK1 attacks, your opponent must discard 1 Power Up card they have in play.
Suspicioni (152) Card152SuspicioniYo-kaiShadyUncommon500Suspicioni +200+200When Suspicioni goes to sleep, draw 1 card.
Blazion (155) Card155BlazionYo-kaiBraveFoil500Blazion +200+200Blazion gets +200 Power when attacking but must attack each turn if it can.